Impact of Digital Interactive Learning Method on Basic Science and
Technology Students’ Academic Performance in Junior Secondary
Schools in Ilorin, Kwara State
Taiwo, Simeon Ayoola
1
, Falade, Ayotunde Atanda
2
, Samuel A. Onasanya
3
Department of Educational Technology, University of Ilorin, Ilorin, Kwara State, Nigeria
DOI: https://dx.doi.org/10.51584/IJRIAS.2025.101100010
Received: 16 November 2025; Accepted: 22 November 2025; Published: 01 December 2025
ABSTRACT
This study investigated the impact of the Digital Interactive Learning Method on the academic performance of
Basic Technology students in junior secondary schools in Ilorin, Kwara State. A quasi-experimental pre-test,
post-test, control group design was adopted to determine the effectiveness of the method. The study population
consisted of junior secondary school students, and 177 students were purposively selected based on school
population, availability of qualified Basic Science and Technology teachers, and the offering of the subject. The
research instrument, developed by the researcher, was validated by experts in Industrial and Technology
Education, Federal University of Technology, Minna. A pilot test conducted at Government Junior Secondary
School Lafiagi established the reliability of the instrument. Data collected from the pre-test and post-test were
analyzed using mean and standard deviation to answer the research questions, while independent t-test statistics
were used to test the hypotheses at 0.05 level of significance. The findings revealed that the Digital Interactive
Learning Method significantly improved the academic performance of students compared to the conventional
method, and that gender had no significant influence on students’ achievement. Based on these results, the study
concludes that digital interactive strategies are effective tools for enhancing learning outcomes in Basic
Technology and should be integrated into junior secondary school instruction.
Keywords: Digital interactive learning, Basic science and technology, academic performance
INTRODUCTION
The rapid growth of digital technologies has transformed how teaching and learning take place in today’s
classrooms. In many countries, educators are gradually shifting away from traditional teacher-centred methods
toward more interactive and technology-supported approaches that actively engage learners. Digital Interactive
Learning Methods (DILM) combine multimedia elements such as animations, simulations, videos, and
interactive tasks to create rich learning experiences that help students visualize concepts and participate more
actively in lessons. According to Al-Azawei and Alowayr (2022), interactive digital platforms enhance students’
understanding by encouraging exploration, collaboration, and real-time feedback. This shift reflects a global
movement toward modern, learner-focused teaching that supports improved comprehension and meaningful
learning.
Basic Science and Technology (BST) is one of the foundation subjects in Nigeria’s junior secondary school
curriculum, designed to provide learners with essential scientific knowledge and practical skills. However, recent
studies show that students continue to perform below expectations, partly due to the continued reliance on
conventional lecture methods that do not fully stimulate curiosity or promote active engagement (Ogunlade &
Ojo, 2022). Many BST concepts such as energy transformation, force, ecosystems, and technological design
require visualization and interactive demonstrations for deeper understanding. Digital interactive tools therefore
provide an opportunity to strengthen instruction by making abstract ideas more concrete and relatable.
Digital Interactive Learning Method has been widely recognized for supporting students’ academic achievement
by accommodating different learning styles and providing self-paced exploration. Research shows that
interactive digital resources improve students’ motivation, retention, and ability to apply knowledge to real-life
scenarios (Daniel & Ezenwaji, 2023). In science subjects particularly, interactive simulations and multimedia