INTERNATIONAL JOURNAL OF RESEARCH AND INNOVATION IN SOCIAL SCIENCE (IJRISS)  
ISSN No. 2454-6186 | DOI: 10.47772/IJRISS | Volume IX Issue X October 2025  
Investigating the E-Learning Needs of ESLLearners in Digital Learning  
Platforms  
*Sazirah Jaafar¹, Edwina Ivy Anthonius ², Norazrina Ag-Ahmad ³, Jenna Desiree Robert4, Nurul  
Natasha Nor Aziz5  
1234Akademi Pengajian Bahasa, University Technology MARA (UiTM) Cawangan Sabah, Kampus Kota  
Kinabalu, Beg Berkunci 71, 88997 Kota Kinabalu Sabah, Malaysia,  
5Akademi Pengajian Bahasa, University Technology MARA (UiTM) Cawangan Negeri Sembilan,  
Kampus Kuala Pilah, Pekan Parit Tinggi, 72000 Kuala Pilah, Negeri Sembilan, Malaysia  
*Corresponding Author  
Received: 07 November 2025; Accepted: 14 November 2025; Published: 25 November 2025  
ABSTRACT  
This study was conducted to identify students’ e-learning needs and to determine gaps in the existing e-  
learning platforms used for learning English as a second language (ESL) at Universiti Teknologi MARA  
(UiTM) Kota Kinabalu and UiTM Kuala Pilah. The issue addressed in this research is that although e-learning  
platforms have become an integral component of language instruction, many students experience reduced  
engagement due to a lack of interactive and communicative learning features. The objectives of this study were  
to identify the e-learning features that students perceive as most useful for language learning and to examine  
students’ perceptions of the advantages of using digital platforms to support ESL learning. A needs analysis  
survey was administered online to 198 respondents across various academic programmes at both campuses.  
The survey explored students’ experiences with current platforms, focusing on areas such as interactivity,  
engagement, and perceived advantages of online learning. Descriptive statistics were employed to summarise  
students’ responses and determine common patterns in their needs and preferences. The findings highlighted  
that students expressed stronger preferences for platforms that incorporate interactive elements such as real-  
time feedback, multimedia learning, collaboration, and task-based activities. The analysis also indicated that  
students would benefit more from an environment that provides ample opportunities to practise the language  
and engage with interactive lessons. These results suggest the importance of enhancing e-learning systems with  
more dynamic, participatory, and communicative features to better support learner engagement and improve  
ESL learning outcomes.  
Keywords: (e-learning, needs analysis, ESL learners, e-learning features, digital learning platforms)  
INTRODUCTION  
The rapid digital transformation in higher education has reshaped the nature of teaching and learning,  
particularly in the field of English as a Second Language (ESL). E-learning has emerged as a central modality  
in universities worldwide, offering flexible access to learning resources, opportunities for self-paced study, and  
expanded exposure to multimodal content (Dhawan, 2020). In the Malaysian higher education context,  
Universiti Teknologi MARA (UiTM) and other public universities have increasingly integrated e-learning  
platforms into language instruction to support students’ communicative competence and independent learning  
skills (Ministry of Higher Education Malaysia, 2021). However, the mere availability of digital platforms does  
not guarantee effective learning outcomes. The pedagogical quality, interactivity, and relevance of e-learning  
features play a significant role in influencing learners’ motivation and engagement (Zhu, Yu, & Riezebos,  
2016).  
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Recent research indicates that many e-learning systems in language education remain heavily content-driven,  
with limited opportunities for interaction, communication, and real-time feedback, all of which are crucial for  
meaningful language acquisition (Rashid & Asghar, 2016). Static learning environments may reduce learner  
engagement and restrict opportunities to practise language skills authentically. This aligns with challenges  
observed among Malaysian ESL learners who often require more interactive, communicative, and practice-  
oriented learning support (Muhamad & Goh, 2022). Therefore, identifying students’ actual needs and  
preferences regarding e-learning features is essential for improving platform design and instructional  
strategies.  
This research is also aligned with the United Nations’ Sustainable Development Goal 4 (Quality Education),  
which emphasizes the importance of equitable access to high-quality, technology-supported learning  
environments to promote lifelong learning and skill development (United Nations, 2020). The study addressed  
the following research questions:  
1. Which e-learning features do students find most helpful when using online English language learning  
platforms?  
2. How do students perceive the usefulness of the digital tools and features available on these e-learning  
platforms?  
3. What advantages do students perceive from using e-learning platforms to support their English language  
learning?  
LITERATURE REVIEW  
Digital Learning in Language Education  
The key transformative features of electronic learning such as digital storage, cloud-based access and cross-  
platform accessibility, has made education accessible and flexible more than ever before. To capture the  
definition of e-learning, in essence, refers to the integration of digital technologies in the method of education.  
In the context of English as a Second Language (ESL), it is the utilisation of these various digital technologies  
like online platforms and tools in the teaching and learning of the English language.  
E-learning has prominently evolved over the years, significantly marked with the rise of the internet in the  
1990s until 2000s. Now after two decades, electronic learning has proliferated with the assistance of recent  
technology advancements. Computer-Assisted Language Learning (CALL), mobile-assisted learning, and  
multimedia resources usage have positively re-shaped the language learning landscape (Asad et al., 2020). A  
range of studies conducted exploring substantial areas of e-learning with the objective of understanding its  
effectiveness, and its scope for innovation in education as a whole and in the specialized domain of English  
language teaching and learning. Students’ perspectives on the use of e-learning in classrooms are also widely  
explored to better understand their adaptability and familiarity with it.  
Application and Efficiency of Digital Learning Platforms  
Yumnan (2021) examines the effectiveness of using Learning Management System (LMS) like Google  
Classroom, video-sharing platform like YouTube, and social media like WhatsApp and Facebook in ESL  
classrooms and points out that using these platforms increases the learners’ learning motivation, encourages  
classroom creativity and enhances critical thinking skills. In contrast to standardised pedagogy that confines  
teaching to real-time or synchronised instruction, technology enhanced learning is all about flexibility and  
continuous adjustments. Then, a study from Qizi (2024) confirms that combining synchronous and  
asynchronous learning can help in raising students' engagement and achievement when they combined Google  
Classroom and Project-Based Learning (PBL). The paper examines the impact of the hybrid method on  
learning success of ESL university students in Uzbekistan. The 2024 research by Qizi is among some of the  
studies that study the flexibility of digitised learning which nourishes its continuous novelty and improvement.  
An in-depth review of the literature and case studies by Siumarlata (2024), on the other hand, focuses on the  
advantages and disadvantages of the adoption of diverse types of digital tools (language apps, online  
classrooms, interactive digital media, and AI-based tutoring systems) in ESL learning. The results show that  
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technology-related learning increases students’ engagement and motivation during the learning process,  
through their interactive nature, and plays an important role in the students’ memory level for the material they  
must retain. The article also talks about technology being the medium that gives instant feedback for learners  
and this is reiterated by Kukulska-Hulme & Viberg (2017) who put forward the view that mobile technology  
encourages instant feedback and supports individualised learning opportunities for the learners. Immediate  
feedback is an important factor that is beneficial for a quick language development as it greatly assists learners  
with the ability to evaluate and correct themselves and adapt learning strategies in time.  
However, these benefits are not without their challenges. Teacher training deficiency and student adjustment  
issues are two of the major barriers to efficient deployment of AI in ESL settings among the systematic  
investigation by Sharifuddin and Hashim (2024). Nhan (2024) also explores the negative impacts of online  
ESL environments including reduced social interaction and varying levels of digital literacy, which can offset  
some of the advantages in flexibility and engagement in e-learning environments. However, digital learning  
still holds promise for enhancing teaching and learning as technology evolves and continued progress is made  
to alleviate some of the barriers that remain.  
Influence of Conventional Classroom on ESL Learner’s Digital Learning Perception  
Traditional classroom settings have a significant impact on ESL students' attitudes towards digital learning.  
Passive learning and memorisation of materials had been institutionalised in conventional settings which in  
turn resulted in the non-involvement of the students in the lesson. Leong et al. (2019) explained that  
instructional methods focused on teacher-centric explanations accompanied by regular assessment may lead  
students to distance themselves from the content. Nevertheless, traditional method may result differently when  
it is blended with technology and other online or mediated resources, albeit in a slightly altered set up, students  
may recognise the benefit of interactive multimedia tools that indeed show them an application of the  
language in the real functioning world (Morat et al., 2017). This exposure raises students' awareness about the  
relevance of these materials to their linguistic and professional growth, expanding their working base of  
English and contributing to the interaction with digital learning systems.  
Also, the rapidly evolving requirements of the current learning landscape particularly post-COVID-19, have  
highlighted the advantages of digital learning approaches compared to more conventional training techniques.  
By presenting a more student-centred learning environment, the concept of flipped classroom enables ESL  
students to engage themselves with the content at their own pace such that in-class language abilities  
(speaking, reading) can be improved along the application of acquired knowledge (Othman & Rahman, 2023).  
These kinds of creative solutions fit an array of learning needs and aid in decreasing the redundancy that  
sometimes associated with traditional classrooms. Particularly in the context of digital storytelling, Tatli et al.,  
(2022) research has demonstrated that those students who have experienced an interactive and multimedia  
learning environment improved in motivation and engagement in language studies and then achieved  
efficiency in their language learning. Therefore, it is the contrast between obsolete conventional approaches  
and state-of-the-art digital tools that enables ESL students to conceive of digital learning as highly effective in  
facilitating the learning process of a language.  
Finally, more insight into the role of social media as an informal learning tool makes ESL students even more  
positive regarding digital learning. With the help of some tools (Facebook, Padlet), students can develop  
language skills in less formal but more enjoyable atmosphere and becoming more comfortable and confident in  
using English in daily life (Murad, 2023; Rashid et al., 2019). It has been found that among ESL learners,  
those who use social media have raised motivation and developed an improvement in speaking skills  
(Manogaran & Sulaiman, 2022). Thus, limited traditional educational environment (less motivated,  
examination focused nature of learning, as well as its limitation to demonstrate life applications) facilitates  
student's adaptation to technology in learning. By integrating these resources within the traditional framework,  
ESL teachers can build a language learning setting that meets the needs of today’s language learners and  
allows students to develop into independent, adaptable learners.  
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Needs Analysis for Designing Effective Digital Learning Platforms  
The development of effective digital learning platforms is based on needs analysis that in turn produces  
educational experiences suitable for the specific needs of ESL students. Thus, a needs analysis serves as a  
systematic method for exploring the specific requirements of students, constituents, and contexts related to  
developing effective digital learning environments. Traditional classrooms may not be able to accommodate  
the adaptability and manageability required to meet different learning objectives, leading to increasing  
demand for electronic solutions that are able to handle these challenges. Sharp (2018) asserts that learner-  
centred design for digital learning environments is important because it allows adult learners to take an active  
role in their education, resulting in a more personalised learning experience that corresponds to the way they  
learn and their own goals. Thus, with insight on the opinions from the students, in an early process of the  
design, their needs, we create platforms that involve them and promote efficient language development.  
In the area of digital education, this process involves collecting and analysing data as well as knowing how to  
design an instructional technology that is sensitive to the learner’s profile, their skills and the gaps in their  
knowledge. This approach focuses on what students want (which is essential if there is any hope of creating  
instruction that is both relevant and interesting, and that “works” for different audience members)  
(Blankenbeckler et al., 2014). Such assessments assist in understanding the contexts in which students do well,  
and hence in the creation by instructional designers of digital learning environments that optimise user  
engagement and thus, in the end, learning outcomes.  
A needs-based approach that aligns educational methods and digital resources with students’ needs is  
especially important. As Ritzhaupt et al., (2015) indicate, instructional designers are required to research  
existing knowledge gaps and locate the challenges encountered by learners to ensure the design effort is  
directly focusing on these issues. Through qualitative and quantitative data from users, educational  
stakeholders can take informed decisions about the most relevant features, content and visit strategies for the  
learning objectives or users' needs and expectations. This dynamic process allows for continually optimising  
digital learning tools to enhance efficacy and use of these tools Perestelo‐Pérez et al., 2020.  
Additionally, digital educational environment design should be in line with affordances of technology tools for  
the classrooms. Stressing that educational objectives should be aligned with capacities of digital technologies  
that can enhance user experience and learning outcomes, Barros (2023) echoed this. How well ESL students  
engage with digital learning materials may depend largely on a careful consideration of the technological  
affordances: multimedia presentations, interactivity, and collaboration tools. These technologies work in  
tandem to provide an interactive learning situation not possible in a traditional classroom. Teachers may  
construct environments that facilitate increased engagement and interaction, by focusing on certain affordances  
relevant to ESL learning and result in increased levels of language ability and learner confidence.  
Lastly, needs assessments are important to promote cooperation between all involved and to develop a shared  
understanding of what we hope to teach and how that will be measured. There is a need to encourage  
educators, administrators, and learners themselves to help get rid of the silos, and in doing so, offer a complete  
picture of the learning landscape in a manner that digital learning systems augment not just learning  
achievement, but also the socioemotional capacity for engagement and growth (Moralista & Oducado, 2020).  
As Huber and Ravi (2021) highlight, it is important that digital platforms represent the actual learning  
experiences and goals of their users and this collaborative approach supports closing gaps between traditional  
educational practices and creative opportunities offered to us by technology. Needs analysis clear the way for a  
successful development of digital learning spaces ideally adjusted to the current educational environment.  
METHODOLOGY  
Research Design  
This study used a quantitative descriptive design using a survey method to systematically assess students’  
needs in digital learning platforms. Survey research provides a numerical description of trends, attitudes, or  
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opinions within a population by analysing a representative sample (Creswell & Creswell, 2018). It typically  
involves cross-sectional or longitudinal studies utilizing structured questionnaires or interviews, aiming to  
generalise findings to a broader population. Given that this study serves as a preliminary needs analysis, a  
cross-sectional survey will be used to collect data at a single period of time, capturing students' current digital  
use and perceptions of digital tools such as mini-games and instructional videos. The structured nature of the  
survey ensures objective and measurable data collection, enabling statistical analysis and identification of  
trends that will offer foundational insights for the development of future digital learning interventions and  
inform future research on digital hub.  
Participants  
The study included students who are enrolled at Universiti Teknologi MARA (UiTM) Sabah branch and UiTM  
Seremban branch (Kuala Pilah Campus) who are taking English Language Course (ELC) or Language for  
Communicative Competence (LCC) courses. A convenience sampling method was used to recruit 198  
participants, ensuring that the sample represents students with varying levels of familiarity with digital  
learning tools. Participants must meet the following inclusion criteria: (1) active enrolment in an ELC/LCC  
course and (2) willingness to participate in the survey. Students who do not meet these criteria were excluded  
from the study. A total of 198 students were randomly selected of which 36.7% students were males and 63.3%  
were females. Their age ranged between 18 to 24 years old.  
Determining an appropriate sample size is essential for ensuring the validity and generalizability of research  
findings. Krejcie and Morgan (1970) developed a widely used table to guide sample size decisions. According  
to their table, for a population of 2000 students, the recommended sample size is 322 to achieve a 95%  
confidence level with a 5% margin of error. Similarly, Wimmer and Dominick (2005) support this calculation,  
emphasizing that a sample of this size ensures reliable statistical representation.  
However, given the preliminary nature of this study, which aims to conduct an initial needs assessment of  
students’ e-learning use and preferences, 198 respondents can still yield valuable data to identify key trends  
and inform future research while ensuring feasibility in data collection. The survey method was selected as the  
most appropriate approach for gathering insights from a broad student base efficiently. Questionnaires were  
distributed electronically via email and messaging platforms such as Telegram and WhatsApp to ensure ease of  
access and maximise response rates.  
Data Collection  
E-Learning Needs Analysis Survey  
The primary data collection tool was a self-administered online questionnaire, designed based on validated  
survey instruments from existing needs analysis research in language learning and e-learning such as the E-  
Learning Needs Tool by Azimi (2013). Some items were added to measure perceived usefulness of e-learning  
features of the learning platforms for students. The needs analysis questionnaire for students has three sections:  
Part A which was on Demographic Information, Part B which elicited information on the e-learning features  
that they find the most helpful, and Part C which was intended to find out the advantages of using e-learning  
features and platforms. The survey consists of a mixed-format questionnaire, incorporating yes/no questions,  
demographic details, and a 5-point Likert scale (ranging from 1 = Not useful at all to 5 = Very useful). This  
combination allows for a detailed assessment of students’ digital learning behaviour, preferences, and  
perceived usefulness of digital tools, ensuring both categorical and ordinal data collection for a comprehensive  
analysis.  
The survey was bilingual, using English language and Bahasa Melayu (national language of Malaysia) to be  
more understandable and for easy answering. Before piloting the instrument, the tool was scanned and  
reviewed with the help of two reviewers who were experts in both English language and Bahasa Melayu; and  
involved in the field of education, English language pedagogy and e-learning.  
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A pilot test was carried out to determine item reliability of the items measuring the intended constructs. Out of  
the original 23 items, only 19 items were retained, as 4 items were omitted during the expert review process  
due to their lack of relevance to the research objectives. The pilot test yielded a Cronbach’s alpha value of  
0.78. According to the Cronbach’s Alpha Reliability Classification Index, this value indicates an acceptable  
level of reliability; therefore, no changes were made to the items (Pallant, 2002; Sekaran, 2003).  
Data Analysis  
The online survey was open for one week, from 14 April 2025 to 20 April 2025. Upon completion of data  
collection, the responses were first examined for completeness, and any questionnaires with substantial  
missing data were excluded from analysis. The cleaned dataset was then coded and imported into the Statistical  
Package for the Social Sciences (SPSS) software for analysis.  
Descriptive statistical analyses, including frequency counts, percentages, means and standard deviations, were  
carried out to summarise respondents’ demographic profiles, online learning habits, and perceived usefulness  
of various e-learning features and platforms. These descriptive measures helped provide an overview of  
general trends and patterns in students’ e-learning experiences and needs.  
For the Likert-scale items measuring perceived usefulness of e-learning features, mean score interpretations  
were used to determine overall levels of perceived usefulness. Higher mean scores reflected greater usefulness,  
while lower mean scores indicated limited perceived value of the respective features.  
Ethical Considerations  
This study was conducted in accordance with ethical research guidelines to ensure the protection of  
participants’ rights and confidentiality. Approval was obtained from the Research Ethics Committee, Universiti  
Teknologi MARA (UiTM) (REC/03/2025 (ST/MR/56), on 27 March 2025. Participants were informed about  
the purpose of the study, and their participation was voluntary, with the option to withdraw at any time. Data  
collected remained anonymous and was used solely for research purposes.  
FINDINGS AND DISCUSSION  
RO1: Most Helpful E-Learning Features for English Language Learning Platforms  
In this study, the students are revealed to have clear preferences for interactive and engaging e-learning  
features with the highest being game-based learning (M = 4.36) and interactive quizzes (M = 4.20), followed  
by short videos (M=3.87) and learning dashboards (M = 3.74). This shows students appreciate features that are  
interactives, involve active participation and visually stimulating. Contrastively, features like digital flashcards  
(M = 3.59), online forums (M = 3.56), and online feedback (M = 3.48) received lower preferences, suggesting  
that these elements are either underutilised or less interactive. As mentioned by Kukulska-Hulme & Viberg  
(2017) (as cited in Siumarlata, 2024), learning features related to technology that allow students to actively  
participate in their learning including games and quizzes that provide quick results and immediate responses,  
support students’ ability to evaluate their learning progress and help them to adopt suitable learning strategies  
according to their pace and preferences. Therefore, this aligns well with the findings from Rashid and Asghar  
(2016), who affirmed that learner engagement increases when opportunities for real-time interaction and  
feedback are incorporated in e-learning tools.  
RO2: Perceptions of Students on Digital Tools and Features’ Usefulness  
The findings indicate that students generally perceive the digital tools as both accessible and useful. A majority  
of respondents (91.4%) highlighted technological access as a key factor that enables them to make effective  
use of these tools. Additionally, 64.6% agreed that the platform provided more opportunities to practise  
English, suggesting that the tools support language development. Furthermore, 56.4% of students reported that  
the interactive features were particularly beneficial in enhancing engagement and learning experience. The  
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findings align with the literature that ESL learners thrive in platforms that encourage collaboration, task-based  
learning, and authentic language practice (Muhammad & Goh, 2022). Additionally, the results not only  
discovered the beneficial features that students find the most helpful but also exposes students’ awareness  
about the increasing relevance of the digital features to their English language development, which agrees with  
Morat et al., (2017) who suggests that students in the current learning landscape are recognising the advantages  
offered by digital learning platforms that support the use of English language in the real-life contexts.  
RO3: Perceived Advantages of Using E-Learning Platforms in English Language Learning  
Majority of the respondents agreed that e-learning provides flexibility (69.7%), allowing them to learn their  
own pace. More than half (52%), also perceived that e-learning encourages self-directed learning, reflecting a  
moderate learner autonomy. Furthermore, 53% of respondents valued immediate feedback, emphasising that  
responses enhance motivation and reinforces ESL learning. E-learning platforms are therefore valued for being  
convenient and learned-centred, and improvements can be applied to guided learning and feedback  
mechanisms. Thus, this supports the assertions by Dahwan (2020), Zhu, Yu, and Riezebos (2016) that feedback  
and flexibility are crucial elements that sustain engagement and effectiveness in online learning environments.  
Contrasting with more structured, conventional approaches, which often resulted in students not being  
involved in the lesson, the flexibility and response immediacy of digital learning provide students with control  
and choice in personalising their learning experiences (Sharp, 2018). This implies that the features of e-  
learning platforms can cultivate students into becoming independent and adaptable learners.  
CONCLUSION  
With the aim of fully leveraging the potential of e-learning and achieving its maximum effectiveness, this  
study aimed to identifying students’ actual needs and preferences towards the essential digital features,  
specifically in the context of ESL learning at Universiti Teknologi MARA (UiTM) Kota Kinabalu and UiTM  
Kuala Pilah. To address the issue of reduced engagement due to lack of interactive and communicative  
learning features, the objectives of this study were focused to identify the e-learning features that students  
perceive as most useful for language learning and to examine students’ perceptions of the advantages of using  
digital platforms to support ESL learning.  
This study revealed that UiTM ESL learners value the accessibility and flexibility of e-learning platforms and  
express a need for prompt and comprehensive feedback, increased interactivity, and opportunities for language  
practice. The findings indicate that students demonstrate a strong preference for features such as game-based  
learning and interactive quizzes, which provide both interactivity and immediate responses. These features, in  
turn, foster student engagement and promote self-directed learning. The ease of access afforded by digital  
platforms further enhances their potential to support language development, highlighting the importance of  
designing e-learning environments that are more than static, content-driven tools. This highlights the need for  
educators and stakeholders to integrate communicative, 21st-century, game-based tools that facilitate authentic  
engagement and enhance English language proficiency.  
Hence, the findings of this study could provide a recommended guidelines in creating an engaging e-learning  
platforms with features that are preferred by students, that could enhance their language development through  
meaningful interactions and instant response and feedback. However, digital learning is not intended to fully  
substitute established classroom-based methods, but rather to complement it. Aligning with the United Nations’  
Sustainable Development Goal 4 (Quality Education), which emphasises the importance of technology-  
supported learning environments (United Nations, 2020), an effective e-learning platforms, could be integrated  
seamlessly with the traditional framework of education to maximise student engagement, support autonomous  
learning, and reinforce language development through authentic, interactive experiences.  
By combining the flexibility and immediacy of digital tools with the structured guidance of classroom  
instruction, educators can create a blended learning environment that caters to diverse learning preferences  
while maintaining pedagogical rigor. Such an approach ensures that students benefit from the strengths of both  
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digital and conventional methods, fostering not only language proficiency but also critical thinking,  
collaboration, and self-directed learning skills.  
ACKNOWLEDGEMENTS  
The authors would like to express their sincere gratitude to all the students who participated in this study for  
their time and valuable input. We also extend our appreciation to the Research Ethics Committee of Universiti  
Teknologi MARA (UiTM) for granting ethical approval and providing guidance throughout the research  
process. Finally, we acknowledge the constructive feedback from colleagues and reviewers, which greatly  
contributed to the improvement of this manuscript.  
Data Availability  
The data that support the findings of this study were collected from student participants through an online  
needs analysis survey. These data are not publicly available to protect the privacy and confidentiality of the  
student respondents, in accordance with the ethical approval granted by the Research Ethics Committee,  
Universiti Teknologi MARA (UiTM) (REC/03/2025 (ST/MR/56). Access to the anonymised data can be  
provided by the corresponding author upon reasonable request, subject to institutional and ethical guidelines.  
Researchers requesting access may be required to submit formal request detailing the intended use of the data.  
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