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Hacker, Hustler, or Hipster: Decoding Perceived Role Strain in
Academic Information Technology Software Development Teams
Joel, Jr. E. Elanga, Khristal Nelly A. Ventura, Roselyn B. Lovitos, Beverly S. Batisanan, Leo Anthony
Daprinal, Cael Adam A. Manaloto, Arkee T. Mimbala, Marc Ryan B. Rubo
College of Information and Communication Technology / South East Asian Institute of Technology, Inc.,
Philippines
DOI: https://dx.doi.org/10.47772/IJRISS.2025.910000854
Received: 07 November 2025; Accepted: 14 November 2025; Published: 26 November 2025
ABSTRACT
Software development projects at South East Asian Institute of Technology, Inc. (SEAIT), often require
students to adopt roles following the HackerHustlerHipster framework. While roles are assigned to balance
responsibilities, disparities in workload and expectations can still cause stress, impacting both team dynamics
and individual performance. Students may experience varying levels of mental, emotional, physical, and social
strain. Despite the inevitability of burdens and overload in collaborative teams, limited research has examined
how each role specifically affects students’ stress levels, providing an incomplete overview of how role
assignment impacts wellbeing. To close this gap, the current study evaluated how 241 third-year IT students at
SEAIT perceived their stress levels. Subsequent to a role pre-test, respondents were administered a survey
using a 4-point Likert scale to assess strain across four dimensions.
The results showed that the demands of coding and problem-solving caused the greatest strain for Hackers (x
=
2.74, High Strain), who were followed by Hipsters (x
= 2.59, High Strain) from tasks involving documentation
and design. Coordination tasks appeared less taxing, as Hustlers reported the lowest strain (x
= 2.37, Minimal
Strain). Regardless of role, projects can be stressful, as evidenced by the overall mean of 2.56 (High Strain).
Statistical analysis using ANOVA revealed that there were no significant differences in emotional strain (F =
2.618, p = 0.07537), but there were in mental (F = 9.021, p = 0.00018), physical (F = 5.959, p = 0.00305), and
social (F = 4.721, p = 0.00990) strains. These findings underscore the significance of role-specific strain, the
importance of fair workload distribution, and the need of more robust student support systems in project-based
learning environments.
Keywords: Software Development Project, HackerHustlerHipster Framework, Role Assignment,
RoleSpecific Strain, Project-Based Learning
INTRODUCTION
The distribution of functional roles plays a critical part in shaping collaboration and project outcomes. With
regard to the HackerHustlerHipster framework, it has been widely recognized as an approach that supports
success in software project-based learning in Information Technology (IT) education because it distributes
technical, managerial, and creative responsibilities in ways that foster complementary collaboration and
stronger project performance (Chaudhry et al., 2024). However, prior research indicated that distinct role
divisions often tend to create unequal workloads, which could heighten strain.
For instance, Kuwabara et al. (2020) observed that imbalances in task allocation often led to stress and
frustration among team members who carried disproportionate responsibilities. Workload imbalances,
combined with academic pressure, have also been found to intensify challenges to students’ mental health
(Slimmen et al., 2022).
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Sharma (2025) further cautioned that role differentiation, especially when managerial or technical authority
was concentrated, risked creating disproportionate stress that disrupts both team dynamics and individual well-
being.
Collectively, these studies suggest that disparities in responsibilities can negatively affect collaboration and
student welfare, yet they stop short of examining how such strain specifically varies across roles. To address
this, the present research investigated and differentiated role-related strain in academic IT software
development teams using the HackerHustlerHipster model. Thus, the study intended to generate evidence-
based insights that could guide educators and academic institutions in designing more balanced role assignment
practices to enhance collaborative learning experiences.
Objectives of the Study
This study examined the levels of perceived strain experienced by third-year Information Technology (IT)
students based on their assigned roles in the culminating software development project for the System Analysis
and Design (SAD) course during the second semester of Academic Year 20242025 at the South East Asian
Institute of Technology, Inc. (SEAIT), in Tupi, South Cotabato, Philippines.
Specifically, it sought to address the following objectives:
To identify the distribution of assigned roles of 3
rd
year IT students in the project, specifically:
a. Hacker
b. Hustler
c. Hipster
To measure the levels of perceived strain faced by each role, in terms of:
1. Mental Strain
2. Emotional Strain
3. Physical Strain
4. Social Strain
To analyze the significant differences in the perceived strain levels among the Hacker, Hustler, and Hipster
roles.
Scope and Delimitation
This study focused on comparing the perceived strain levels of 3
rd
IT students across their designated roles in
the final project for the SAD course at SEAIT during the 2
nd
semester of AY 20242025. It covered two
primary variables: roles, particularly, hacker, hustler, or hipster, as the independent variable; and perceived
strain levels, in terms of mental, emotional, physical, and social dimensions, as the dependent variable.
The study employed quantitative research methods, using pre-survey and survey questionnaires to gather data.
It had the following delimitations: (1) it was limited to the HackerHustlerHipster framework in analyzing
rolerelated strain and did not include other role classification models; (2) students underwent a role pre-test
based on their project participation. Those with multiple roles were tested in order of contribution, while
students with only one role who failed the pre-survey were considered Unqualified and excluded from the main
survey; and (3) the academic project setting may not fully reflect the dynamics of real-world software
development teams, while reliance on self-reported perceptions may have introduced response bias. Despite
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these delimitations, the study provides valuable insights into the association between different role assignments
and perceived strain levels, which can guide educators in improving project design, role distribution, and
student support systems in academic software development contexts.
METHODOLOGY
The study utilized a descriptive-comparative research design to map role allocation and evaluate variations in
the perceived strain levels experienced among each role. According to McCombes (2023), this quantitative
approach is appropriate because it examines and contrasts groups as they naturally exist, without altering any
conditions. The descriptive component outlined the distribution of Hacker, Hustler, and Hipster roles in the
culminating software development project, while the comparative component explored the differences in
perceived strain levels across the three role categories.
A simple random sampling was employed, involving 241 3
rd
year IT students from a population of 608, as
determined using Slovin’s formula with a 95% confidence level and a 5% margin of error. This sampling
technique guaranteed fairness in representation and reduced bias in the data collection process (Ahmed, 2024).
The primary data collection tool was a modified survey questionnaire adapted from Licorish and MacDonell
(2017), Javier (2021), and Uddin et al. (2022). The instrument comprised role identification and an assessment
of perceived strain levels across mental, emotional, physical, and social dimensions. Responses were measured
using a 4-point Likert scale, with each point corresponding to a specific range and verbal description. Prior to
administering the main questionnaire, a researcher-made pre-survey, validated by three IT instructors, was
conducted to determine whether the students were qualified for their assigned roles. Data collection adhered to
ethical standards for confidentiality, transparency, informed consent, and coordination with the program head
of College of Information and Communication Technology (CICT).
In the analysis of data, descriptive and inferential statistics were applied. Frequency and percentage were used
to present the distribution of respondents across the Hacker, Hustler, and Hipster roles, while mean scores were
computed to assess perceived strain levels in the mental, emotional, physical, and social domains. To determine
whether significant differences existed in strain among the three roles in these domains, a One-Way Analysis of
Variance (ANOVA) was employed as the inferential statistical tool.
RESULTS AND DISCUSSION
Distribution of Assigned Roles
Table 1 presents the distribution of assigned roles among third-year IT students during their culminating
software development project. The Hacker had the highest number of students which is 83 (34%), while the
Hipster role accounted for 78 students (32%). The Hustler included 47 students (20%), and 33 students (14%)
were categorized as Unqualified. The high concentration of Hackers suggests that students often prioritize roles
closely tied to technical output and coding, as noted by Rudic et al. (2021), who viewed the role as the builder
who creates the core value, making the role a more desirable and professional-affirming identity in a
technologydriven academic setting.
Table 1: Distribution of Hacker, Hustler, and Hipster Roles among Third-Year IT Students
Role
Frequency
Percentage
Hacker
83
34%
Hustler
47
20%
Hipster
78
32%
Unqualified
33
14%
Total
241
100%
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Perceived Strain Levels by Role
Table 2 reveals the perceived mental strain levels of third-year Information Technology students based on their
assigned roles during the culminating software development project. Among the three roles, the Hacker
recorded the highest overall strain (x
= 2.89, High Strain), with the highest mean observed in sustained
problem-solving under time pressure” (x
= 2.98). The Hipster registered a mean score of 2.58 (High Strain),
while the Hustler had the lowest at 2.43 (Minimal Strain), both reporting their highest values in the indicator
“balancing multiple tasks,” 2.76 and 2.53, respectively. This indicates that Hackers, who handle the technical
core of the project, are more prone to cognitive exhaustion due to the complexity and precision required in
programming. This aligns with Gonçales et al. (2021), who emphasized that software developers face high
cognitive demands from coding and debugging tasks. In contrast, Hustlers and Hipsters experience lighter
mental strain, displaying the less analytical yet still demanding nature of coordination and documentation tasks.
Table 2: Perceived Mental Strain Level by Role
Role
Indicators
Interpretation
Hacker
1. My role requires sustained problem-solving under time
pressure.
High Strain
2. I feel mentally fatigued after fulfilling my role’s
responsibilities.
High Strain
3. Balancing multiple role-related tasks is mentally
demanding.
High Strain
4. I find it difficult to focus on tasks due to distractions
related to my role.
High Strain
5. I experience frequent cognitive overload while working
in my role.
High Strain
Overall Mean
High Strain
Hustler
1. My role requires sustained problem-solving under time
pressure.
High Strain
2. I feel mentally fatigued after fulfilling my role’s
responsibilities.
Minimal Strain
3. Balancing multiple role-related tasks is mentally
demanding.
High Strain
4. I find it difficult to focus on tasks due to distractions
related to my role.
Minimal Strain
5. I experience frequent cognitive overload while working
in my role.
Minimal Strain
Overall Mean
Minimal Strain
Hipster
1. My role requires sustained problem-solving under time
pressure.
Minimal Strain
2. I feel mentally fatigued after fulfilling my role’s
responsibilities.
High Strain
3. Balancing multiple role-related tasks is mentally
demanding.
High Strain
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4. I find it difficult to focus on tasks due to distractions
related to my role.
Minimal Strain
5. I experience frequent cognitive overload while working
in my role.
High Strain
Overall Mean
High Strain
Legend:
Scale Value
Range
Verbal Description
1
1.00 1.75
No Strain
2
1.76 2.50
Minimal Strain
3
2.51 3.25
High Strain
4
3.26 4.00
Extreme Strain
Table 3 displays the role-specific emotional strain of third-year IT students in the SAD course software project.
Within the roles, Hackers experienced the highest overall emotional strain (x
= 2.70, High Strain), followed by
Hipsters (x
= 2.63, High Strain), while Hustlers showed the lowest overall strain (x
= 2.42, Minimal Strain).
For all three roles, the indicator Emotional stress when deadlines approach” yielded the highest mean (Hacker
= 2.90; Hipster = 2.86; Hustler = 2.85). Although Hustlers may appear to face lower overall emotional strain,
the Project Management Institute (2025) states that leadership responsibilities substantially increase emotional
workload. This indicates that Hustlers can encounter significant emotional strain, as their role involves
managing team dynamics, resolving conflicts, and sustaining group morale.
Table 3: Perceived Emotional Strain Level by Role
Role
Indicators
Mean
Interpretation
Hacker
1. I feel emotionally stressed when deadlines approach.
2.90
High Strain
2. Conflicting expectations in my role cause emotional
discomfort.
2.73
High Strain
3. I sometimes feel discouraged or demotivated because of
challenges in my role.
2.73
High Strain
4. I experience anxiety related to performance in my role.
2.61
High Strain
5. Receiving criticism for my role-related work affects me
emotionally.
2.51
High Strain
Overall Mean
2.70
High Strain
Hustler
1. I feel emotionally stressed when deadlines approach.
2.85
High Strain
2. Conflicting expectations in my role cause emotional
discomfort.
2.47
Minimal Strain
3. I sometimes feel discouraged or demotivated because of
challenges in my role.
2.30
Minimal Strain
4. I experience anxiety related to performance in my role.
2.26
Minimal Strain
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5. Receiving criticism for my role-related work affects me
emotionally.
2.21
Minimal Strain
Overall Mean
2.42
Minimal Strain
Hipster
1. I feel emotionally stressed when deadlines approach.
2.86
High Strain
2. Conflicting expectations in my role cause emotional
discomfort.
2.68
High Strain
3. I sometimes feel discouraged or demotivated because of
challenges in my role.
2.58
High Strain
4. I experience anxiety related to performance in my role.
2.42
Minimal Strain
5. Receiving criticism for my role-related work affects me
emotionally.
2.59
High Strain
Overall Mean
2.63
High Strain
Legend:
Scale Value
Range
Verbal Description
1
1.00 1.75
No Strain
2
1.76 2.50
Minimal Strain
3
2.51 3.25
High Strain
4
3.26 4.00
Extreme Strain
Table 4 exhibits the physical strain experienced by third-year Information Technology students in relation to
their designated roles during software development project. Hackers endured the greatest overall physical
strain (x
= 2.81, High Strain), with Hipsters showing moderately high strain (x
= 2.69, High Strain), and
Hustlers exhibiting the lowest strain (x
= 2.39, Minimal Strain). Among the indicators, physical symptoms
such as headaches or eye strain conveyed the most pronounced discomfort, with mean scores of 2.94 for
Hackers, 2.82 for Hipsters, and 2.51 for Hustlers. These results suggest that roles requiring prolonged computer
engagement and intensive task execution are more likely to contribute to physical strain, consistent with
findings by Pattath and Webb (2022), who reported significant musculoskeletal discomfort among college
students due to extended computer use.
Table 4: Perceived Physical Strain Level by Role
Role
Indicators
Mean
Interpretation
Hacker
1. My role requires prolonged use of computers or devices,
causing physical discomfort.
2.75
High Strain
2. Physical symptoms such as headaches or eye strain arise
from my role's workload.
2.94
High Strain
3. The physical environment or setup for my role negatively
affects my comfort.
2.71
High Strain
4. I experience muscle tension or pain due to posture or
repetitive actions in my role.
2.90
High Strain
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5. I get physically tired because of the duration or intensity of
work required by my role.
2.77
High Strain
Overall Mean
2.81
High Strain
Hustler
1. My role requires prolonged use of computers or devices,
causing physical discomfort.
2.40
Minimal Strain
2. Physical symptoms such as headaches or eye strain arise
from my role's workload.
2.51
High Strain
3. The physical environment or setup for my role negatively
affects my comfort.
2.32
Minimal Strain
4. I experience muscle tension or pain due to posture or
repetitive actions in my role.
2.30
Minimal Strain
5. I get physically tired because of the duration or intensity of
work required by my role.
2.40
Minimal Strain
Overall Mean
2.39
Minimal Strain
Hipster
1. My role requires prolonged use of computers or devices,
causing physical discomfort.
2.72
High Strain
2. Physical symptoms such as headaches or eye strain arise
from my role's workload.
2.82
High Strain
3. The physical environment or setup for my role negatively
affects my comfort.
2.54
High Strain
4. I experience muscle tension or pain due to posture or
repetitive actions in my role.
2.64
High Strain
5. I get physically tired because of the duration or intensity of
work required by my role.
2.73
High Strain
Overall Mean
2.69
High Strain
Legend:
Scale Value
Range
Verbal Description
1
1.00 1.75
No Strain
2
1.76 2.50
Minimal Strain
3
2.51 3.25
High Strain
4
3.26 4.00
Extreme Strain
Table 5 illustrates the social strain associated with each role among third-year IT students participating in
software development project. The Hacker exhibited the highest strain (x
= 2.54, High Strain), reaching its
peak in I feel pressure to meet others expectations(x
= 2.95). The Hipster indicated the next highest level (x
= 2.44, Minimal Strain), with the greatest mean in balancing social life with role responsibilities(x
= 2.62).
Finally, the Hustler demonstrated the lowest strain (x
= 2.22, Minimal Strain), with its highest score observed
in “I feel pressure to meet others expectations(x
= 2.47). This shows that technical roles tend to encounter
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greater social stress due to heavier workloads, higher performance expectations, and more complex problem-
solving compared to creative or coordination roles, which are generally less demanding (Jensen et al., 2023).
Table 5: Perceived Social Strain Level by Role
Role
Indicators
Mean
Interpretation
Hacker
1. Collaboration and communication demands cause social stress
in my role.
2.51
High Strain
2. I sometimes experience conflicts or disagreements with
teammates related to my role.
2.46
Minimal Strain
3. I feel pressure to meet others’ expectations in my role.
2.95
High Strain
4. Balancing social life with role responsibilities is challenging.
2.83
High Strain
5. I feel isolated or unsupported by my team during the project.
1.98
Minimal Strain
Overall Mean
2.54
High Strain
Hustler
1. Collaboration and communication demands cause social stress
in my role.
2.30
Minimal Strain
2. I sometimes experience conflicts or disagreements with
teammates related to my role.
2.11
Minimal Strain
3. I feel pressure to meet others’ expectations in my role.
2.47
Minimal Strain
4. Balancing social life with role responsibilities is challenging.
2.36
Minimal Strain
5. I feel isolated or unsupported by my team during the project.
1.87
Minimal Strain
Overall Mean
2.22
Minimal Strain
Hipster
1. Collaboration and communication demands cause social stress
in my role.
2.51
High Strain
2. I sometimes experience conflicts or disagreements with
teammates related to my role.
2.36
Minimal Strain
3. I feel pressure to meet others’ expectations in my role.
2.60
High Strain
4. Balancing social life with role responsibilities is challenging.
2.62
High Strain
5. I feel isolated or unsupported by my team during the project.
2.13
Minimal Strain
Overall Mean
2.44
Minimal Strain
Legend:
Scale Value
Range
Verbal Description
1
1.00 1.75
No Strain
2
1.76 2.50
Minimal Strain
3
2.51 3.25
High Strain
4
3.26 4.00
Extreme Strain
Table 6 summarizes the overall perceived strain levels of third-year Information Technology students across the
three functional team roles in end-of-course software development project. Hackers showed the highest overall
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strain (x
= 2.74, High Strain), followed by Hipsters (x
= 2.59, High Strain), while Hustlers reflected the lowest
strain (x
= 2.37, Minimal Strain). This pattern is consistent across all dimensions of strain. The overall mean
strain across all roles is 2.56, a High Strain level, indicates that participation in software development projects
generates substantial stress for students. These findings correspond with Tulili et al. (2023), who reported that
software development teams experience significant strain due to high workloads, tight deadlines, and the
requirement for rapid skill acquisition.
Table 6: Overall Perceived Strain Level by Role
Role
Mental
Strain
Emotional
Strain
Physical
Strain
Social
Strain
Overall
Mean
Interpretation
Hacker
2.89
2.70
2.81
2.54
2.74
High Strain
Hustler
2.43
2.42
2.39
2.22
2.37
Minimal Strain
Hipster
2.58
2.63
2.69
2.44
2.59
High Strain
Overall
Mean
2.63
2.58
2.63
2.40
2.56
High Strain
Legend:
Scale Value
Range
Verbal Description
1
1.00 1.75
No Strain
2
1.76 2.50
Minimal Strain
3
2.51 3.25
High Strain
4
3.26 4.00
Extreme Strain
Significant Differences in Perceived Strain Levels among Roles
Table 7 shows the significant differences in perceived strain levels of third-year IT students among the Hacker,
Hustler, and Hipster roles during the software project-based learning. The analysis indicated significant
differences in mental strain (F = 9.021, p = 0.00018), physical strain (F = 5.959, p = 0.00305), and social strain
(F = 4.721, p = 0.00990) across the three roles, as their computed F-values exceed the critical F-value (3.040)
and their p-values are below 0.05. This demonstrates that strain in academic software development teams is
largely role-dependent. In contrast, no significant difference was found in emotional strain (F = 2.618, p =
0.07537), implying that this dimension remains relatively similar among the roles. Tan and Jung (2024) found
that emotional presence in collaborative settings often becomes uniform across participants as teams
collectively manage affective challenges and maintain cohesion. This means that despite their different
responsibilities, students experience similar emotional strain because of shared team-based regulation
mechanisms.
Table 7: One-Way Analysis of Variance (ANOVA) Test Result on Perceived Strain Levels among Hacker,
Hustler, and Hipster Roles
Mental Strain
Mean
F
F-crit
P-value
Description
Hacker
2.889
9.021
3.040
0.00018
Significant
Hustler
2.430
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Hipster
2.577
Emotional Strain
Mean
F
F-crit
P-value
Description
Hacker
2.699
2.618
3.040
0.07537
Not Significant
Hustler
2.417
Hipster
2.626
Physical Strain
Mean
F
F-crit
P-value
Description
Hacker
2.814
5.959
3.040
0.00305
Significant
Hustler
2.387
Hipster
2.690
Social Strain
Mean
F
F-crit
P-value
Description
Hacker
2.544
4.721
3.040
0.00990
Significant
Hustler
2.221
Hipster
2.443
Legend:
Computed F < critical F = Not Significant
Computed F > critical F = Significant
Computed P-value > α (0.05) = Not Significant
Computed P-value < α (0.05) = Significant
CONCLUSION
The following conclusions were drawn from the findings of the study:
1. The distribution of roles among third-year Information Technology students is uneven, with most
students handling technical and documentation tasks. This indicates a stronger inclination toward the
Hacker and Hipster roles, while fewer students took on the Hustler or management role.
2. All respondents underwent stress to varying degrees. Hackers reported the highest strain in all areas due
to heavy workloads involving coding, problem-solving, and technical tasks. Hustlers carried the lowest
strain, as coordination duties allowed smoother management of mental, physical, emotional, and social
demands. Hipsters, on the other hand, showed minimal to high levels of mental, emotional, and
physical strain, suggesting that creative and documentation tasks require sustained focus and effort.
Overall, the high average strain across all roles demonstrates that software development projects are
inherently stressful.
3. Role type significantly influenced mental, physical, and social strain, while emotional strain remained
relatively constant across roles. This shows that the nature of assigned responsibilities directly affects
how students experience stress.
RECOMMENDATIONS
Based on the findings and conclusions presented, the following recommendations were made:
1. Students should manage strain by practicing time management, prioritizing tasks, taking breaks, and
regularly assessing their workload. Those in technical and documentation roles should focus on
reducing mental and physical fatigue, while students in coordination roles should strengthen
communication and teamwork skills.
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2. Instructors should monitor the distribution of roles to prevent excessive workload on students assigned
to technical and documentation tasks. Providing guidance on task management, stress coping
techniques, and collaborative practices can help reduce strain. Regular feedback sessions and check-ins
can identify students experiencing high pressure and enable timely intervention to support both
academic performance and well-being.
3. Departments should consider implementing policies that ensure a more balanced allocation of roles in
software development projects. Rotating or distributing technical, creative, and coordination
responsibilities can help mitigate strain while fostering equitable learning opportunities. Additionally,
offering workshops or resources on stress management, time management, and team collaboration can
further support student success.
4. Educational Institutions should promote sustainable project-based learning by integrating balanced role
assignment and student well-being strategies into program design. Establishing support mechanisms,
such as counseling services, peer mentoring, and wellness programs, can help reduce strain and
maintain both academic standards and student health.
5. Future research should evaluate interventions such as task redistribution, role rotation, conflict-
resolution training, and stress or workload management to reduce strain in project-based learning.
Employing both quantitative and qualitative approaches, including surveys, interviews, focus groups,
and case studies, can provide a comprehensive understanding of students’ experiences. Comparative
and longitudinal studies can identify best practices, assess long-term effects on student well-being,
academic performance, and teamwork, and guide the development of effective project-based learning
programs and educational policies.
Ethical Considerations
The researchers obtained formal approval from the program head of the College of Information and
Communication Technology (CICT). Following authorization, ethical considerations were carefully observed
throughout every stage of the research. The respondents were treated with the utmost regard, and their
anonymity was protected to guarantee the confidentiality of their personal information and responses, thereby
safeguarding their autonomy. Informed consent was acquired to ensure that participants clearly understand the
purpose of the study, the scope of their involvement, and any potential risks associated with participation.
Participation remained voluntary, with respondents retaining the right to withdraw at any time without
consequence. Throughout the research process, measures were implemented to minimize harm and assure the
well-being of respondents. Furthermore, all data collected were securely stored and used exclusively for
academic purposes. Thus, this study adhered strictly to ethical standards and guidelines set by relevant
regulatory bodies, ensuring transparency, integrity, and accountability at each stage.
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