Specific findings include:
1. 90% of the participants learned about the wedding custom of bersanding after the session.
2. 75% of the participants recognised the differences in traditional clothing across ethnic groups.
Promotion of Social Interaction
The game required the participants to collaborate on strategies, negotiations, and moral support. This
significantly strengthened social relationships among the students from different courses and ethnic backgrounds.
Interview excerpts:
1. “I had never talked to friends from the other class, but today we worked together and had fun laughing.”
2. “At first, I felt awkward since I didn’t know them, but once we had to discuss strategies together, it felt
like we’d known each other for a long time.”
3. “Usually, I only hang out with my classmates, but through this game, I met many new friends from other
courses. It was fun to play in a different group.”
Implications of Observations
Board games are increasingly recognised as a highly interactive medium with great potential to support learning
processes, especially through approaches that combine informal learning elements with game characteristics.
This approach provides a more relaxed and enjoyable learning environment, reducing reliance on conventional
teacher-centred methods. Through the hands-on experience offered by board games, the students can explore
learning content more naturally, which enhances motivation and interest in a subject. Moreover, the less formal
atmosphere helps to reduce the pressure which often present in classroom settings. The social interaction that
occurs during play also helps to strengthen the students’ soft skills such as effective communication, critical
thinking, collaboration, and problem-solving abilities. Therefore, this approach not only contributes to cognitive
development but also supports character building and holistic social competence.
CONCLUSION
Overall, this study demonstrates that Malaysia’s culture-based board games have a positive impact on the higher
education students. The findings show that using games as a learning method can enhance various essential skills
among the students, particularly oral communication skills. Through active participation in the game, the
students trained themselves to communicate more confidently, clearly, and effectively, especially when
interacting in groups. This activity also created a more relaxed and enjoyable learning environment, thereby
reducing the stress and anxiety that are often associated with formal communication situations.
Beyond being a mere communication tool, the game also effectively enhanced the students’ knowledge and
awareness of various aspects of local cultures. The cultural elements embedded in the game’s design provided
indirect yet meaningful exposure to Malaysia’s history, customs, language, traditional food, performing arts, and
the values of a multi-ethnic society. This approach made cultural learning easier to understand, more engaging,
and closely related to the students’ experiences. In addition, the game bridged gaps between the students of
different backgrounds—whether in terms of ethnicity, different religions, or fields of study—thus creating more
harmonious and inclusive social interactions in higher education institutions.
From a theoretical perspective, this study supports the view that learning is a social and constructive process,
consistent with social learning theory and constructivism. This means the students build new knowledge through
interactive experiences with their peers and meaningful learning materials. The culture-based board game
provided a platform for such active and reflective knowledge-building. From a practical perspective, the findings
confirm that effective learning is not necessarily confined to classrooms or lecture-based approaches. Instead,
interactive methods like games can stimulate the students’ interest, encourage critical thinking, and nurture
holistic soft skills.