INTERNATIONAL JOURNAL OF RESEARCH AND INNOVATION IN SOCIAL SCIENCE (IJRISS)
ISSN No. 2454-6186 | DOI: 10.47772/IJRISS | Volume IX Issue XII December 2025
REFERENCES
1. Akiyama, Y., & Cunningham, D. J. (2018). Synthesizing the Practice of SCMC-based Telecollaboration
3. Anderson, T., & Shattuck, J. (2012). Design-based research: A decade of progress in education research?
Educational researcher, 41(1), 16-25.
4. Antoninis, M., Alcott, B., Al Hadheri, S., April, D., Fouad Barakat, B., Barrios Rivera, M., Baskakova,
Y., Barry, M., Bekkouche, Y., & Caro Vasquez, D. (2023). Global Education Monitoring Report 2023:
Technology in education: A tool on whose terms?
5. Atlam, H., & Wills, G. (2018). Technical aspects of blockchain and IoT. In (pp. 1-39).
6. Baran, E., & AlZoubi, D. (2024). Design thinking in teacher education: Morphing preservice teachers’
mindsets and conceptualizations. Journal of Research on Technology in Education, 56(5), 496-514.
7. Boelens, R., De Wever, B., & Voet, M. (2017). Four key challenges to the design of blended learning:
A systematic
literature
review.
Educational
Research
Review,
22,
1-18.
8. Brown, T., & Wyatt, J. (2015). Design thinking for social innovation. Annual Review of Policy Design,
3(1), 1-10.
9. Bruner, J. S. (1997). The culture of education. In The culture of education. Harvard university press.
10. Choi, H., Kim, H., & Kim, N. (2024). Enhancing creativity through a problem-based design thinking
11. Corpuz, J., Cruz, K. J. S. D., Palomar, J. B., Tamayo, J., Bongao, H. L. C., Enojas, M. J. B., & Morgado,
J. E. (2025). Household electric monitoring IoT system. Indonesian Journal of Electrical Engineering
and Computer Science, 40(1), 85-92.
12. Di Battista, A., Grayling, S., Hasselaar, E., Leopold, T., Li, R., Rayner, M., & Zahidi, S. (2023). Future
of jobs report 2023. World Economic Forum,
13. Elangovan, N., & Sundaravel, E. (2021). Method of preparing a document for survey instrument
14. Garcia Moreno, H. M. (2024). An Exploratory Case Study of Students’ Blended Learning Experiences
During Post Emergency Learning.
15. Graham, C. R. (2006). Blended learning systems. The handbook of blended learning: Global
perspectives, local designs, 1, 3-21.
16. Guerra-Manzanares, A., & Bahsi, H. (2023). On the application of active learning for efficient and
effective
IoT
botnet
detection.
Future
Generation
Computer
Systems,
141,
40-53.
17. Henriksen, D., Creely, E., Henderson, M., & Mishra, P. (2021). Creativity and technology in teaching
and learning: a literature review of the uneasy space of implementation. Educational Technology
Research and Development, 69(4), 2091-2108.
18. Horn, M. B., & Staker, H. (2014). Blended: Using disruptive innovation to improve schools. John Wiley
& Sons.
19. Iqbal, M. H. (2023). A Review on the Role of IoT in Modern Electrical Engineering Education. Journal
of Engineering and Computational Intelligence Review, 1(1), 14-22.
20. Jamaluddin, F., Jamaluddin, A. H., Jamaluddin, F., & Jamaluddin, F. (2025). Malaysia's AI-Driven
Education Landscape: Policies, Applications, and Comparative Insights for a Digital Future. arXiv
preprint arXiv:2509.21858.
21. Jiang, C., & Pang, Y. (2023). Enhancing design thinking in engineering students with project‐based
learning. Computer Applications in Engineering Education, 31(4), 814-830.
22. Juan, W., Mukhtar, M. I., & Zhongli, J. (2025). Enhancing Entrepreneurship Education In TVET: A
Validated Evaluation Scale for Higher Vocational Institution. International Journal of Research and
Innovation in Social Science, 9(2), 4352-4367.
23. Kolb, D. (2015). Experiential Learning: Experience as the source of Learning and Development Second
Edition.
24. Laverty, M., & Littel, C. (2022). 4.3 Design Thinking. NSCC Foundations of Entrepreneurship.
25. Lawshe, C. H. (1975). A quantitative approach to content validity. Personnel psychology, 28(4).
Page 124