ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 426
www.rsisinternational.org
Easy Learning Malay Proverbs Via Mobile Application
*1
Hazrati Zaini,
2
Nur Izazi Syamimi Muhammad Razi,
3
Faiqah Hafidzah Halim,
4
Nurul Hidayah Mat
Zain
1,2,3,4
Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Cawangan
Melaka, Kampus Jasin, 77300 Merlimau, Melaka, Malaysia
* Corresponding Author
DOI: https://dx.doi.org/10.47772/IJRISS.2025.924ILEIID0044
Received: 23 September 2025; Accepted: 30 September 2025; Published: 30 October 2025
ABSTRACT
Malay proverbs represent parables, sayings, quotes, and words of wisdom that carry moral and cultural values.
Proverbs highly value manners regarding verbal, non-verbal communication and were traditionally created
with specific purposes. However, their use in society has been declining. Additionally, students often
misunderstand proverbs due to a lack of understanding of their meanings. Hence, this study developed Easy
Learning Malay Proverbs Via Mobile Application (Proverbs+) to support learning Malay proverbs based on the
Bahasa Melayu textbook for Form 4 and Form 5. The study focused primarily on usability evaluation to
determine whether the Proverbs+ features effectively support learning interactions. The Proverbs+ was
implemented on a mobile platform, where smartphones have evolved as effective teaching and learning tools
for online education. The application was tested using the System Usability Scale (SUS), which involved 27
respondents, all of whom were 16-17-year-old students. Based on the evaluation conducted, the application
achieved a usability score of 81.57%. The result indicated that Proverbs+ is usable for learning proverbs. A
current limitation of Proverbs+ is that it is only compatible with the Android platform. Future development
will extend to cross-platform deployment (iOS/web) and incorporate gamified elements, providing teachers
and students with increased exposure to Proverbs+ as a teaching and learning tool.
Keywords: proverbs, learning, mobile application, usability, SUS questionnaire
INTRODUCTION
Figurative language has been extensively studied in psycholinguistics, primarily focusing on English and other
European languages, but languages worldwide, including Malay, offer rich, untapped resources for
communication. Language is essential for human interaction, allowing individuals to express thoughts,
emotions, and cultural values. Malay proverbs, in particular, have historically been regarded as markers of
intellectuality and have played a central role in communication, deeply rooted in social norms, cultural
customs, and the natural world. These proverbs, often passed down by elders, offer profound insights into life
and values; thus, preserving them is vital for maintaining cultural heritage. Proverbs enrich communication and
offer students a meaningful way to convey their thoughts and ideas.
However, modern students face challenges in learning and using Malay proverbs, as they are not as integrated
into contemporary education. Given this gap, a mobile application, Proverbs+, is introduced for learning Malay
proverbs and idioms. It can help bridge the divide, supporting students in preserving this linguistic heritage
while enhancing their communication skills. Using such technology, students can incorporate proverbs into
their daily lives, thereby improving their writing, essays, and assignments, and ensuring that the Malay
language continues to thrive across generations (Abu Bakar et al., 2020).
This study has three main objectives. First, it aims to design a storyboard for a mobile application focused on
teaching Malay proverbs to high school students. Second, it seeks to develop the mobile application, providing
an interactive platform for students to learn and engage with Malay proverbs. Finally, the study will evaluate
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 427
www.rsisinternational.org
the application’s usability to determine its effectiveness as a learning tool for enhancing students’
understanding of Malay proverbs. These objectives together aim to create a meaningful and user-friendly
solution to help preserve and promote the learning of Malay proverbs among the younger generation.
Related Work
Proverbs, figurative expressions rooted in ancient language, often use archaic words that have either been
replaced with modern equivalents or borrowed from the English language. As proverbs are no longer
considered markers of intellectual sophistication, young people tend to favour more contemporary language to
express themselves.
According to Shaharir (2016), Malays traditionally avoid direct speech, instead opting for parables and
allusions drawn from keen observations of nature, often beginning with phrases like bagai,” bak,” or
umpama.” However, many in the current generation, especially urban youth, struggle to grasp the meaning of
these proverbs, as they lack familiarity with the animals, plants, or objects referenced. Some species central to
proverbs have even become extinct, further complicating comprehension (Anwar & Jalaluddin, 2021).
Hasmidar (2016) highlights that students’ difficulty in understanding proverbs stems from limited knowledge
of lexical meanings, a lack of contextual background on the objects referenced, and the inability to apply such
contextual knowledge when interpreting proverbs. School students, in particular, demonstrate a higher
awareness of idioms and parables introduced earlier in their education. However, they struggle with proverbs,
making it more challenging to utilise these rich linguistic tools to enhance their communication and language
skills (Musanif et al., 2011). This study addresses the growing gap in proverbial comprehension within the
Malay language.
The poor command of proverbs among students is a significant concern in education, as many struggle to use
proverbs appropriately in writing or exams. According to Sanmugam and Lambri (2021), students with
moderate to weak understanding of proverbs hamper their ability to comprehend their meanings and limit their
use in language learning activities. This scenario will affect overall language skills. This issue is further
compounded by a lack of in-depth research on the meaning of proverbs, which prevents students from
connecting new knowledge to their existing understanding and organising information based on experience
(Musanif et al., 2011).
Understanding proverbs becomes easier when students are familiar with their origins and can appreciate the
values they convey. However, students often focus on memorizing the literal meanings of proverbs rather than
exploring their contextual significance. As a result, they face challenges in applying proverbs correctly in both
written and oral communication. To address this gap, there is a need to guide students in learning proverbs in a
contextualised manner, enabling them to use these linguistic tools effectively in their proper context and to
enhance their language proficiency.
The traditional direct teaching model, where the teacher is the primary interactive resource and tools like
blackboards, books, or videos are used, lacks the interactivity and creativity that modern students crave.
Today’s younger generation, often referred to as digital natives, prefers learning through technology, such as
video games, email, and instant messaging (Sholeh, 2019). This lack of engaging, interactive content can
hinder students’ understanding of social issues in their environment, as traditional teaching methods often fail
to capture their interest or foster a conducive learning atmosphere (Hamada & Hassan, 2016).
Moreover, these passive, instructor-centred methods create a communication gap between teachers and
students, making learning less effective (Jailani et al., 2020). The COVID-19 pandemic has further emphasized
the need for more dynamic approaches, as it triggered a global shift towards online learning, with increased use
of language apps, virtual coaching, and video conferencing tools (Li & Lalani, 2020). For 21st-century
students, technology-based learning methods that promote active engagement are far more effective,
highlighting the need for creative and interactive teaching approaches.
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 428
www.rsisinternational.org
The importance of this project lies in its ability to create a creative and engaging environment for teaching
Malay proverbs, offering users more flexibility and time to learn. By developing a mobile application, this
project aims to make learning proverbs more enjoyable, removing the need for traditional methods and
providing a more interactive and accessible learning experience.
While the app serves as a valuable resource for students, it also functions as a supplementary teaching aid for
educators, enhancing the classroom experience without replacing the role of teachers. Additionally, the project
aims to attract more learners to Malay proverbs, thereby helping to preserve the language for future
generations. This application plays a crucial role in language education and cultural preservation by offering an
easy and enjoyable learning method.
METHODOLOGY
This study applied two instructional design principles to strengthen pedagogical foundations: Cognitive Load
Theory (Sweller, 2011), which aims to reduce mental load and enhance memory retention, and Relevance
Theory (Sperber & Wilson, 1995), to ensure that each proverb is presented in meaningful contexts to aid
interpretation.
In addition, the Proverbs+ was also designed based on the Basic Elements of M-learning framework (Ozdamli
& Cavus, 2011). This framework emphasizes the interrelationship between learners, educators, content,
environment and assessment in mobile learning contexts. The implementation of these elements ensured that
Proverbs+ provided accessible and interactive learning experiences suitable for mobile devices. This
framework supported the objective of making Malay proverb learning accessible to students who increasingly
rely on mobile technology for education.
Moreover, this study employed a software development methodology based on the Agile model. The focus was
on planning, design, development and evaluation of the usability of Proverbs+ among Form 4 and Form 5
students.
Planning
A clear understanding of learning application technology is essential to developing this application. According
to Corral, Sillitti, and Succi (2016), gathering requirements and planning tasks are modest, focusing on
creating an initial set of ideas that are open to and responsive to change, rather than undergoing rigorous
planning. Learning how to create an application should be done before the development process begins to
avoid unnecessary issues throughout the application development. Additionally, learning about the software to
be used is also very important, which has been accomplished in this phase. This phase also identifies and
records a description of the problem, the project’s purpose, scope, and importance. The description of the
problem was identified through social media and observations made in the surrounding world.
Design
The design phase begins with the creation of a flowchart to chart the users movement system as they use the
application. Flow diagrams display the processes involved throughout the user’s application use. Storyboards
consist of rough sketches or development plans for applications. Storyboards also serve as guides for
developing Proverbs+. Table 1 shows the design of Proverbs+.
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 429
www.rsisinternational.org
Table 1 The design of Proverbs+
Design
Description
Reduce high memory load and increase student motivation.
Example:
This application uses GIFs to help students remember each of the
proverbs.
When students are challenged, it is intended that their satisfaction may
serve as both their own reward and additional motivation for further
memory work.
Example:
This Proverbs+ has a quiz section to challenge their mind.
Connect various learning activities to the objectives and requirements of
the students.
Example:
Options for learning are provided for students based on their level.
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 430
www.rsisinternational.org
Development
The development of this application begins based on the plans and concepts drawn up during the design phase.
During this process, multimedia elements such as buttons, audio, sound and images are applied to each
application screen. At the same time, application design combines user interface (UI) and user experience
(UX). While the user interface fits the overall style of the application (including colors, fonts and the overall
look and feel), the UX focuses on actual functionality and ease of use (Liu et al., 2018). Voice-over narration
and sound effects are incorporated to enhance engagement and maintain learners’ interest. A simple quiz that
offers corrective feedback when students answer incorrectly can enhance learning by allowing them to learn
from their mistakes. The software utilized during the development phase are Android Studio, ibisPaint X,
Adobe XD, Adobe Illustrator and CapCut. Figure 1 shows the user interface of Proverbs+.
Figure 1 User interface of Proverbs+
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 431
www.rsisinternational.org
Evaluation
The evaluation utilized the SUS questionnaire as an evaluation instrument to measure the usability of
Proverbs+. Feedback from users is used to enhance the application. This also involves addressing any bugs that
may still be present in the system. Respondents must answer the 10 SUS questionnaire, rated from 1 (strongly
disagree) to 5 (strongly agree). Table 2 shows the SUS scale.
Table 2 The System Usability Scale (SUS)
No.
Item
1
I think that I would like to use this system.
2
I found the system unnecessarily complex.
3
I thought the system was easy to use.
4
I think that I would need the support of a technical person to be able to use this system.
5
I found the various functions in the system were well integrated.
6
I thought there was too much inconsistency in this system.
7
I would imagine that most people would learn to use this system very quickly.
8
I found the system very cumbersome to use.
9
I felt very confident using the system.
10
I needed to learn a lot of things before I could get going with this system.
RESULTS AND DISCUSSION
The testing aimed to determine the usability of the developed application using the SUS questionnaire. The
calculation to get the score of SUS must follow the procedure:
1. Prepare Questionnaire
10 items (odd = positive, even = negative).
5-point Likert scale (Strongly Disagree = 1 to Strongly Agree = 5).
2. Adjust Scores
For odd-numbered items: calculate score = (user rating − 1).
For even-numbered items: calculate score = (5 − user rating).
3. Sum Scores
Add up all adjusted scores (range = 0 to 40).
4. Multiply by 2.5
Final SUS score = sum × 2.5.
Score range = 0 to 100.
After calculating the final SUS score, it must be interpreted to show whether the Proverbs+ performance is
excellent or poor by adding all the scores and scaling them from 0 to 100. The findings indicated that the
usability score for Proverbs+ is 81.57, which corresponds to a Grade A or Excellent rating. It demonstrates that
Proverbs+ is a viable tool for learning proverbs. Table 3 shows the SUS score interpretation (Majjodi et al.,
2019).
Table 3 The SUS Score Interpretation
Grade
Adjective Rating
A
Excellent
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 432
www.rsisinternational.org
B
Good
C
Okay
D
Poor
F
Awful
Additionally, some Malay proverb meanings were still misunderstood without a teachers explanation, so
future studies should incorporate narrative-based cultural contexts to enhance students understanding.
Although Proverbs+ was developed for learning purposes, the present study did not measure learners’
understanding of Malay proverbs. The focus was limited to assessing usability through SUS evaluation.
CONCLUSION
The development of Proverbs+ successfully addressed students’ difficulties in understanding Malay proverbs
by providing an engaging learning platform. The project ensured a structured process from design to
evaluation by being guided through the agile methodology. The application achieved a SUS score of 81.57,
surpassing the global benchmark of 68, which indicates excellent usability. This outcome demonstrates the
application’s effectiveness as a teaching and learning tool that benefits students and teachers while supporting
the preservation and appreciation of Malay cultural heritage. Currently, Proverbs+ is only available for
Android devices. Future work could be considered for iOS users and enhanced by including support for the
English and Chinese languages. Furthermore, future research may include longitudinal studies to assess
students’ knowledge retention and their ability to apply Malay proverbs authentically in daily communication
and writing contexts.
ACKNOWLEDGEMENTS
We would like to extend our sincere appreciation to all those involved, from the beginning of this study to its
conclusion. The corresponding author can be contacted at hazrati_zaini@uitm.edu.my.
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ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
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www.rsisinternational.org
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