Board-Game-Based Gamification Improves Engagement in
Petroleum Refining Engineering Course
Mohd Fadhil Majnis
*
Faculty of Chemical Engineering, Universiti Teknologi MARA (UiTM), 40450 Shah Alam, Selangor,
Malaysia
DOI: https://dx.doi.org/10.47772/IJRISS.2025.924ILEIID0051
Received: 23 September 2025; Accepted: 30 September 2025; Published: 30 October 2025
ABSTRACT
Final-semester Petroleum Refining Engineering courses in the Oil and Gas Engineering program require
sustained motivation to integrate complex and interdependent topics. This study investigates whether
incorporating well-designed gamification can mitigate the course’s primary challenge by enhancing student
engagement and interest, while facilitating their understanding and retention of key concepts. During the
gamified sessions, a domain-specific board game for petroleum refining was utilized to enable team navigation
through the session for two groups of a total of 52 final semester students. Outcomes were measured using exit
surveys that employed a Likert scale. The outcomes showed uniformly positive perceptions across learning,
organization, teamwork, instructor support, and coverage, with top-two (4–5) ratings of ~92–100% for Q1–
Q11; workload was judged manageable (Q14 top-two = 88.5%), while difficulty displayed a wider spread
(Q13), indicating productive challenge. These findings suggest that gamification is most effective as a
motivational, application-oriented complement rather than a replacement for direct instruction. We recommend
a blended approach: concise, well-scaffolded lectures to establish fundamentals, followed by targeted game-
based activities to let students practice making decisions across the whole refinery process. Future work should
pair satisfaction data with direct learning measures to tune game mechanics to challenging mechanisms and
maximize learning gains.
Keywords: Gamification; STEAM; Board Game; Blended Learning; Engineering Education
INTRODUCTION
Gamification in engineering education is the deliberate integration of game elements into non-game
coursework to increase motivation, engagement, and purposeful practice without reducing rigour. It is most
effective when those elements are aligned with learning outcomes and used to complement clear instruction
rather than replace it. Prior studies show that gamification has real benefits, but also clear limits. In a five-year
project across two Spanish universities, Suárez-López and colleagues used board games as gamified activities
in thermal-engineering courses. Students rated participation, teamwork, and organization highly, yet many felt
core concepts were learned better in traditional lectures, and outcomes did not differ significantly by degree
program or class size (Suárez-López et al., 2023). In two Universitat Politècnica de València engineering
courses, the blended design (videos, interactive slides, synchronous lectures, virtual labs) paired with Kahoot
quizzes raised attention and participation, with students reporting the activity as fun and showing improved
scores after the lesson (Bracho et al., 2022). They conclude that gamification helps identify weaknesses, tailor
live sessions, and enhance the teaching–learning process, while noting small sample size as a limitation and
proposing continued use in future iterations.
Final-semester Petroleum Refining Engineering (PRE) demands that students integrate complex and
interdependent topics, including crude characterization, distillation sequencing, catalytic conversion, hydrogen
management, product quality, and energy emissions trade-offs, yet courses at this stage often struggle to
sustain motivation and active engagement. In engineering education broadly, gamification (the use of game
elements in non-game contexts) and board-game formats are reported to raise engagement, collaboration, and
perceived value (Cafagna et al., 2019; Jun & Lucas, 2025; Riquelme et al., 2024). However, direct evidence