Future research can empirically assess the effectiveness of the puzzle through pre- and post-tests to measure
comprehension, retention, and application of motivation theories. Student feedback surveys, focus groups, and
observation during classroom implementation can provide qualitative insights on engagement, collaboration,
and learning experience. Comparative studies between traditional teaching methods and gamified approaches
may also highlight the added value of interactive learning tools in management education.
CONCLUSION
The Motivation Theories Crossword Puzzle is a gamified, active learning strategy that transforms abstract
management concepts into a memorable and interactive experience. It improves engagement, comprehension,
retention, and application of motivation theories while offering educators an innovative pedagogical tool.
Future research can empirically test its effectiveness and explore expansion to other management topics or
digital platforms.
ACKNOWLEDGEMENTS
The author gratefully acknowledges Universiti Teknologi MARA (UiTM) for its support, and extends heartfelt
thanks to colleagues and family for their encouragement and inspiration.
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