METHODOLOGY
This study adopts a qualitative, design-based research approach to explore and test the potential of AR-enabled
Eki Stamps as a hybrid tool for both education and cultural engagement. Two main participant groups are
targeted: tourists and visitors to cultural heritage sites along the Melaka River, such as Kampung Morten,
Stadthuys, and Dutch Square and students or young learners, who are most likely to benefit from language
learning through digital interactivity. These groups are purposively chosen to capture both the cultural
perspectives of visitors and the educational experiences of learners.
Data collection is structured to examine the feasibility, usability, and overall impact of the AR Eki Stamps. The
process begins with prototype development, where stamp designs incorporate Malay cultural motifs, legends,
and traditions. Pilot testing will then be conducted at selected heritage sites, with stamp stations set up and
stamp books distributed to participants. To better understand user experiences, multiple feedback methods will
be employed, including structured surveys, semi-structured interviews, and focus group discussions.
Additionally, observational notes will be used to record usage patterns, levels of engagement, and participant
interaction with the AR features.
The analysis combines both quantitative and qualitative methods. Survey responses will be examined using
descriptive statistics to evaluate user satisfaction, motivation, and perceived language learning outcomes. In
parallel, data from interviews and focus groups will undergo thematic analysis to identify common themes
related to cultural appreciation, language development, and acceptance of the technology. These findings will
guide iterative refinements to the AR Eki Stamp prototypes, ensuring improvements in both effectiveness and
user appeal.
The methodology is grounded in two complementary theoretical perspectives. Constructivist Learning Theory
suggests that learners build knowledge more effectively through meaningful, authentic experiences. AR Eki
Stamps support this by embedding learning directly within cultural heritage contexts. The Gamification
Framework further explains how elements such as collection, progression, and rewards can enhance motivation
and engagement, encouraging participants to take a more active role in cultural exploration and language
learning.
RESULTS AND DISCUSSION
While empirical data collection has not yet begun, several important outcomes are expected from the
integration of Augmented Reality (AR) with Eki Stamps.
The first anticipated result is stronger engagement among both tourists and students. By turning stamp
collecting into a gamified experience enriched with AR storytelling, participants are likely to feel more
motivated to visit cultural sites and interact with heritage content. This expectation aligns with existing studies
showing that game-like elements foster a sense of achievement and progression, which helps sustain user
participation.
Secondly, AR Eki Stamps are projected to enhance language learning by embedding vocabulary and
communication practice within authentic cultural settings. For instance, scanning a stamp featuring Kampung
Morten could introduce learners to related Malay words, idiomatic phrases, or historical stories. Because this
method combines visual, auditory, and textual input, it is expected to improve memory retention and
comprehension. In doing so, the project contributes to the expanding field of technology-enhanced language
education, particularly for younger learners who thrive on interactive and digital approaches.
A third anticipated outcome relates to cultural preservation. By digitizing intangible heritage, such as folklore,
oral histories, and traditional practices, AR transforms these narratives into interactive experiences, ensuring
they remain accessible and relevant to future generations. The adaptability of AR also allows content to be
updated in line with cultural festivals, language initiatives, or tourism events, keeping both the learning and
cultural engagement dynamic and meaningful.