ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 937
www.rsisinternational.org
Augmented Reality Eki Stamps as an Innovative Tool for Language
Education and Cultural Preservation
*1
Nor Arseha Karimon,
2
Fatrisha Mohamed Yusof,
3
Nur Fatiyah Roslan,
4
Mohd Faizul Bin Noorizan,
5
Nurin Elani Makrai
1
UiTM Melaka,
2
UiTM Shah Alam,
3 4 5
UiTM Machang
*Corresponding Author
DOI: https://dx.doi.org/10.47772/IJRISS.2025.924ILEIID00104
Received: 23 September 2025; Accepted: 30 September 2025; Published: 01 November 2025
ABSTRACT
This study looks at how Augmented Reality (AR) can be combined with Eki Stamps to create a fresh and
engaging way of learning languages while deepening cultural understanding. At its heart, the research responds
to the concern that younger generations are less connected to traditional cultural items like stamps, which
limits their chances to learn language through heritage. The idea introduces a blended experience where each
stamp design carries symbols of local culture and is enhanced with AR features. Through mobile devices, users
can unlock multilingual stories, interactive dialogues, and animated visuals, turning stamp collecting into a
lively and educational journey.
In Melaka, this approach highlights the city’s unique heritage, especially along the river cruise route and
historic sites such as Kampung Morten, Stadthuys, and Dutch Square. Early results suggest that using AR and
gamification in cultural tourism not only captures attention but also strengthens community pride and draws in
younger, tech-savvy audiences. What makes this approach especially promising is its adaptability, AR content
can be refreshed in step with cultural events or linguistic activities, keeping the experience relevant and
interactive over time.
By weaving together tradition and technology, this initiative encourages language learning, nurtures cultural
appreciation, and promotes digital inclusivity. Ultimately, AR-powered Eki Stamps show great potential,
serving both as a means to preserve heritage and as a modern tool for inclusive, effective education in today’s
digital world.
Keywords: Eki Stamps, Augmented Reality (AR), Cultural Heritage, Tourist Engagement, Melaka river
INTRODUCTION
In todays digital era, the link between cultural heritage and education has become more important than ever,
especially as younger generations show less interest in traditional artifacts like stamps. Once valued as cultural
symbols and educational tools, stamps have gradually lost their relevance with the rise of digital
communication. This decline is not only a concern for heritage preservation but also limits the integration of
cultural narratives into language learning. When learners interact less with heritage-based items such as
stamps, they also lose opportunities to develop language skills in meaningful cultural contexts.
In Malaysia, like many multicultural societies, language learning is most effective when it is rooted in cultural
traditions, values, and stories. Yet, current educational approaches often remain confined to formal classroom
methods, with little emphasis on interactive or experiential learning that resonates with today’s tech-driven
students. Likewise, cultural education is frequently delivered through static mediums such as museum exhibits
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 938
www.rsisinternational.org
or textbooks, which, while informative, do not fully engage younger audiences. This disconnect highlights the
need for creative strategies that merge cultural preservation with language learning through dynamic,
technology-enhanced platforms.
This research responds to that gap by exploring the integration of Augmented Reality (AR) with Eki Stamps as
a hybrid educational tool. By embedding AR features into stamp designs, learners and visitors can unlock
interactive multilingual stories, animated cultural visuals, and contextual dialogues. This innovation aims to
reimagine stamp collecting as an immersive and enjoyable learning experienceone that deepens cultural
appreciation while strengthening language skills. Ultimately, the study positions AR Eki Stamps as a forward-
looking solution for inclusive language education and sustainable cultural preservation in Malaysia.
LITERATURE REVIEW
Gamification in Education and Tourism
Gamification has become a well-established strategy to boost motivation and participation across education
and tourism. As Aguiar-Castillo et al. (2020) note, introducing game-like features into everyday contexts not
only sustains user engagement but also strengthens knowledge retention. Within tourism, strategies such as
digital trails and collectible systems have successfully encouraged visitors to explore more destinations while
connecting with cultural stories (Pasca et al., 2021). A well-known example is Japan’s Eki Stamp system,
where travelers collect distinctive stamp designs from train stations and heritage sites. The joy of collecting
and the sense of achievement fostered by this system inspires visitors to keep exploring.
Augmented Reality (AR) is increasingly being used in language education as a way to create interactive,
immersive experiences. Research shows that AR can enhance memory retention and make learning more active
by tying vocabulary to visual and real-life contexts (Punar Özçelik et al., 2022). Recent innovations include
AR-based mobile apps that weave vocabulary exercises into physical surroundings, helping learners practice in
meaningful, authentic environments (Belda-Medina & Marrahi-Gomez, 2023). This ability to bridge classroom
instruction with experiential learning makes AR particularly appealing for younger, tech-driven learners.
The preservation of intangible cultural heritage remains a pressing challenge. UNESCO (2018) stresses the
need for technology in sustaining oral traditions, folklore, and other cultural practices. Scholars argue that AR
and VR are increasingly effective in revitalizing heritage, making it more accessible and engaging for
contemporary audiences (Achille & Fiorillo, 2022; Yu, 2023). Evidence from Europe and East Asia
demonstrates how AR-driven cultural applications not only safeguard heritage but also draw in broader and
younger audiences by reimagining tradition through interactive formats.
Linking Language and Culture
Language and culture are inseparable, as Sneha Kannusamy (2021) emphasizes, cultural contexts give depth
and richness to language learning. When cultural narratives are embedded into language lessons, learners gain
a more authentic grasp of vocabulary, idioms, and communicative practices. Recent directions in applied
linguistics highlight the importance of situating language instruction within cultural heritage, ensuring that
students build both linguistic competence and cultural appreciation (Nguyen, 2021).
Current trends show a growing convergence between gamification, AR, and cultural heritage in educational
contexts. Case studies from Japan, South Korea, and Europe demonstrate that combining cultural artifacts with
digital interactivity enhances both learning and tourism experiences (Jamaica Vizcarra Garcia, 2022). Yet,
despite these advances, little research has focused on how these strategies might be applied in Malaysia
particularly in connecting AR-enabled cultural experiences with language education. This gap highlights the
importance of exploring AR Eki Stamps as a hybrid innovation that can simultaneously strengthen cultural
preservation and promote inclusive, engaging language learning.
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 939
www.rsisinternational.org
METHODOLOGY
This study adopts a qualitative, design-based research approach to explore and test the potential of AR-enabled
Eki Stamps as a hybrid tool for both education and cultural engagement. Two main participant groups are
targeted: tourists and visitors to cultural heritage sites along the Melaka River, such as Kampung Morten,
Stadthuys, and Dutch Square and students or young learners, who are most likely to benefit from language
learning through digital interactivity. These groups are purposively chosen to capture both the cultural
perspectives of visitors and the educational experiences of learners.
Data collection is structured to examine the feasibility, usability, and overall impact of the AR Eki Stamps. The
process begins with prototype development, where stamp designs incorporate Malay cultural motifs, legends,
and traditions. Pilot testing will then be conducted at selected heritage sites, with stamp stations set up and
stamp books distributed to participants. To better understand user experiences, multiple feedback methods will
be employed, including structured surveys, semi-structured interviews, and focus group discussions.
Additionally, observational notes will be used to record usage patterns, levels of engagement, and participant
interaction with the AR features.
The analysis combines both quantitative and qualitative methods. Survey responses will be examined using
descriptive statistics to evaluate user satisfaction, motivation, and perceived language learning outcomes. In
parallel, data from interviews and focus groups will undergo thematic analysis to identify common themes
related to cultural appreciation, language development, and acceptance of the technology. These findings will
guide iterative refinements to the AR Eki Stamp prototypes, ensuring improvements in both effectiveness and
user appeal.
The methodology is grounded in two complementary theoretical perspectives. Constructivist Learning Theory
suggests that learners build knowledge more effectively through meaningful, authentic experiences. AR Eki
Stamps support this by embedding learning directly within cultural heritage contexts. The Gamification
Framework further explains how elements such as collection, progression, and rewards can enhance motivation
and engagement, encouraging participants to take a more active role in cultural exploration and language
learning.
RESULTS AND DISCUSSION
While empirical data collection has not yet begun, several important outcomes are expected from the
integration of Augmented Reality (AR) with Eki Stamps.
The first anticipated result is stronger engagement among both tourists and students. By turning stamp
collecting into a gamified experience enriched with AR storytelling, participants are likely to feel more
motivated to visit cultural sites and interact with heritage content. This expectation aligns with existing studies
showing that game-like elements foster a sense of achievement and progression, which helps sustain user
participation.
Secondly, AR Eki Stamps are projected to enhance language learning by embedding vocabulary and
communication practice within authentic cultural settings. For instance, scanning a stamp featuring Kampung
Morten could introduce learners to related Malay words, idiomatic phrases, or historical stories. Because this
method combines visual, auditory, and textual input, it is expected to improve memory retention and
comprehension. In doing so, the project contributes to the expanding field of technology-enhanced language
education, particularly for younger learners who thrive on interactive and digital approaches.
A third anticipated outcome relates to cultural preservation. By digitizing intangible heritage, such as folklore,
oral histories, and traditional practices, AR transforms these narratives into interactive experiences, ensuring
they remain accessible and relevant to future generations. The adaptability of AR also allows content to be
updated in line with cultural festivals, language initiatives, or tourism events, keeping both the learning and
cultural engagement dynamic and meaningful.
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 940
www.rsisinternational.org
Finally, the findings are expected to highlight the dual value of AR Eki Stamps: as an inclusive educational
tool for effective language learning and as a sustainable strategy for cultural tourism. In combining
gamification with AR, the initiative not only appeals to younger, tech-driven audiences but also builds a bridge
between cultural appreciation and linguistic development.
Table 1 Description of the table
Theme
Expected Findings
Implications
Engagement
Increased motivation to
explore sites through
gamified stamp collection
Strengthens tourism experience
and promotes active cultural
learning
Language
Learning
Improved vocabulary
retention via
contextualized AR
narratives and dialogues
Enhances language acquisition
beyond the classroom
Cultural
Preservation
Digital revival of folklore,
traditions, and oral
histories
Safeguards intangible heritage in a
modern, interactive format
Inclusivity &
Innovation
Appeals to students,
tourists, and tech-savvy
audiences
Positions AR Eki Stamps as a
strategic hybrid for education and
heritage tourism
CONCLUSION
This concept paper proposes the integration of Augmented Reality (AR) with Eki Stamps as an innovative
hybrid tool to strengthen both language learning and cultural heritage preservation. It addresses the challenge
of younger generations becoming less engaged with traditional cultural artifacts and positions AR Eki Stamps
as a creative response that blends gamification, interactivity, and cultural storytelling.
The outlined methodology demonstrates how this innovation can be developed, tested, and evaluated within
the Malaysian context, particularly at heritage sites along the Melaka River. The central idea is to reimagine
stamp collecting as an immersive educational activity, one that not only supports linguistic development but
also nurtures cultural appreciation. By embedding language learning within authentic cultural contexts, the
initiative draws on constructivist learning principles while using gamification to sustain motivation and
participation.
The anticipated outcomes suggest wider benefits for sustainable cultural tourism, inclusive education, and
digital heritage conservation. Moving forward, future research should emphasize pilot testing the prototypes,
refining AR content in response to user feedback, and assessing scalability across other heritage sites and
learning environments. There is also potential to explore cross-cultural applications of AR Eki Stamps in
multilingual settings, positioning the model as a replicable and forward-looking strategy for bridging language
education and cultural preservation in the digital era.
ACKNOWLEDGEMENTS
The author wishes to thank academic mentors, Dr. Mastura Haji Mohd Jarit and colleagues for their support
and helpful input during this research. Special thanks also go to friends and family for their encouragement and
constant support.
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ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXIV October 2025
Page 941
www.rsisinternational.org
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