knowledge-testing features. Similarly, the effectiveness of the interactive game Objek Tersembunyi in teaching
Malay grammar to Year Four students was found, with learners showing strong engagement and enthusiasm
(Hui & Norazah, 2021). In early childhood education, Nur Ainul Husna et al. (2022) evaluated the Mahir
Nama mobile application, designed for preschool teachers, which was also developed using the ADDIE model,
and found that it successfully supported children in learning to write their own names.
In secondary and higher education, numerous applications have been developed to support diverse subjects.
Rafidah and Mimi (2019) created interactive multimedia software for sewing skills in the Living Skills
curriculum, while Sa'adiah et al. (2020) designed the "Measurement Fun and Easy" application to facilitate
online learning with interactive notes and quizzes. Both studies applied ADDIE to ensure alignment between
instructional goals and application features. Similarly, an interactive multimedia software, namely MiFiPK, for
teaching Fardhu Ain to students with learning disabilities, found that text and audio integration improved
accessibility and comprehension (Nor Adawiyah, 2019). Other examples include 3D Math, an Android-based
application for geometry learning (Fauziah & Shaharudin, 2020), and Modul Karangan E-BMKU, designed to
enhance essay writing skills among Tamil school students through interactive animation (Logambigai et al.,
2022). These studies collectively affirm the versatility and effectiveness of the ADDIE model in designing
interactive learning tools across disciplines.
While the use of ADDIE in mainstream education is well documented, its application in the preservation of
minority and indigenous languages is still limited in Malaysia. However, international research provides
examples of how digital applications can play a pivotal role in language revitalisation. For instance, the
Hawaiian language revitalisation movement has leveraged mobile apps and digital dictionaries to reintroduce
the language to younger generations (Galla, 2018). Māori in New Zealand have also benefited from gamified
learning applications and mobile platforms that combine vocabulary drills with cultural storytelling (Keegan et
al., 2011; Lemon, 2017). Closer to Malaysia, initiatives to preserve Bidayuh and Mah Meri have explored the
use of digital dictionaries, although such projects are still in their early stages (Coluzzi, 2016).
Research demonstrates that mobile applications can enhance language acquisition, particularly among younger
generations, by offering accessible, engaging, and interactive learning environments. Features such as audio,
text, and gamification enhance motivation and learning outcomes (Burova et al., 2021; Fayzrakhmanova,
2024). Apps and digital platforms are utilised for documenting endangered languages, creating speech corpora,
and supporting the learning of pronunciation and grammar (Parimi, Guliani, & Chen, 2024). AI-powered tools
and cloud-based systems further streamline documentation and teaching processes (Kareem & Rahman, 2025).
Systematic reviews and case studies from Pakistan, Russia, and Australia show that successful implementation
depends on community engagement, integration into education, and addressing technical barriers like internet
access and device availability (Ali, Bashir & Hussain, 2025; Richards et al., 2024; Fayzrakhmanova, 2024;
Burova et al., 2021). These global examples demonstrate that interactive media can successfully document,
teach, and sustain minority languages while engaging younger and tech-savvy audiences.
The literature reviewed confirms that the ADDIE model is a reliable framework for developing instructional
media across various educational contexts, ensuring systematic design and pedagogical rigour. However,
applications specifically targeting the learning of ethnic and indigenous languages remain underexplored in
Malaysia. This gap justifies the present study, which aims to develop an interactive media application for the
Tidung ethnic language, thereby extending the application of ADDIE to the domain of endangered language
preservation.
METHODOLOGY
The methodology of this study outlines the systematic process used to collect, organise, and analyse data to
achieve the research objectives. A qualitative approach was adopted, as it enables in-depth exploration of the
linguistic and cultural elements that underpin the Tidung ethnic language. Fieldwork methods, including
observation, interviews, voice recordings, and photographic documentation, were employed to ensure that the
data collected accurately represented the natural use of the language within the community.