rendered as an animated avatar within the narrative. As the story progresses, readers select from branching
story pathways, with each decision influencing narrative events, vocabulary exposure, and instructional
scaffolds tailored to individual needs. By combining AI-based facial recognition and animation with choose-
your-own-adventure interactivity, the prototype seeks to leverage self-relevance to foster increased attention,
motivation, and persistence, all of which are recognized as important mediators of early literacy growth.
Importantly, the design foregrounds alignment with learning objectives. Text is supplemented with read-aloud
functionality, tappable word glossaries, and timely prompts that encourage inferencing and narrative retelling.
Story branches are deliberately structured to recycle target vocabulary across multiple contexts, while
formative checks such as picture-choice questions and scaffolded cloze tasks adapt based on the child’s
selected path. The resulting experience moves beyond superficial personalization, embedding interactivity in
service of comprehension, vocabulary acquisition, and narrative reasoning.
The prototype also prioritizes equity and accessibility. Multilingual story packs and offline capabilities address
diverse learning environments, while accessible user interface features—such as enlarged interactive areas,
high-contrast display modes, and dyslexia-friendly fonts—broaden usability. Recognizing the use of children’s
images, the system employs a privacy-by-design approach, incorporating on-device processing, parent or
guardian consent protocols, and minimal data retention to comply with established ethical standards for
educational technology. In doing so, Pick‑a‑Path advances the aims of UN Sustainable Development Goal 4
(Quality Education) by coupling engaging design with responsible implementation.
In summary, Pick‑a‑Path explores the potential for identity-based personalization and meaningful choice to
make early reading both more engaging and more effective. This extended abstract outlines the design
rationale, core interaction model, and implementation details of the prototype, as well as an evaluation plan to
assess its impact on engagement, vocabulary development, and story comprehension among early primary
learners.
Problem Statement
Despite the proliferation of children’s reading apps, several significant challenges endure. First, most platforms
still fail to meaningfully centre the child within the narrative, limiting opportunities for genuine
personalisation. Second, engagement remains inconsistent multimedia features, while ubiquitous, are not
always thoughtfully integrated to actively support learning. Finally, issues of equity and access persist: barriers
related to connectivity, language support, and overall usability continue to restrict reach for many children.
Research underscores that the specific design of multimedia and interactive features is crucial: carefully
selected animations, narration, and guided interactions can foster vocabulary growth and support inferential
thinking, whereas excessive or poorly chosen features may actually impede learning (Mayer, 2021; Takacs et
al., 2015). On a broader scale, global indicators such as SDG 4 reveal that numerous countries are not on track
to achieve quality-education targets, highlighting the urgent need for scalable, high-quality early literacy
solutions (United Nations, 2023).
Accordingly, the following objectives are proposed:
1. To design and prototype an interactive English storytelling app that enables personalised narratives
through child-driven avatars.
2. To enhance vocabulary development and reading comprehension among learners aged 4–9 via embedded
instructional strategies and formative assessment.
3. To promote equitable access through multilingual, offline-first delivery and comprehensive accessibility
features.
4. To implement privacy-by-design principles for any facial image processing, with explicit consent and data
minimisation in alignment with regulatory guidelines (Department for Education, 2022).
This approach seeks to address persistent gaps in children’s reading technologies by combining rigorous
design, evidence-based pedagogy, and a strong commitment to inclusivity and privacy.