Problem Statement
Learning phonetics poses significant challenges for many students due to factors such as the complexity of the
phonetic system, the limited availability of high-quality and interactive learning resources, and the presence of
unfamiliar sounds that may not exist in their native language (Tolba et al., 2024). Although traditional
classroom-based instruction can provide foundational knowledge, it often relies on repetitive drills and static
materials, which may not fully engage learners or sustain their motivation. As a result, students may struggle to
retain concepts or develop practical skills in phonetic transcription.
Integrating gamification into phonetics learning can address these issues by providing an interactive,
rewarding, and motivating environment. Through gameplay elements such as challenges, rewards, and
progress tracking, students can be encouraged to engage more actively with phonetic concepts and improve
their learning experience.
Objectives
1. To create an engaging phonetics learning platform that integrates gamification elements.
2. To design the game’s features, interface, and content to support the learning of IPA symbols in an
interactive and user-friendly way.
PRODUCT DESCRIPTION & METHODOLOGY
The game presents an immersive experience for players as they assume the role of a linguist stranded on an
island, tasked with solving phonetic puzzles to secure escape. Each challenge is designed to reinforce
knowledge of the International Phonetic Alphabet (IPA), including symbol recognition, sound-symbol
correspondence, and articulatory feature identification. This integration of gameplay with linguistic content
aims at transforming conventional phonetics learning, which is often perceived as abstract and technical, in a
dynamic and exploratory process that motivates students’ engagement and retention.
Structurally, the game is divided into five (5) levels of mission-based puzzles that gradually increase in
complexity. Each level introduces new phonetic concepts through interactive exercises such as matching
symbols to sounds, classifying consonant and vowel features, and decoding phonetic transcriptions. Players
earn “virtual tools” such as a rope, key, or flashlight to be carried in a backpack upon successful completion of
tasks, which are later used to unlock higher levels. This backpack mechanism provides and intrinsic reward
system that induces a sense of adventure while reinforcing correct learning outcomes. The final stage requires
students to decode a full phonetic transcription and convert it into standard English orthography, allowing them
to synthesise and apply all acquired knowledge.
Upon completion of the prototype, the game underwent a feedback and testing phase. Feedback was solicited
from a small group of intended users, including peers and students, to evaluate usability, clarity of instructions,
difficulty level, and overall engagement. Based on this feedback, several refinements were made, including the
simplification of instructions and the adjustment of challenge sequencing to balance difficulty across the game.
This iterative process ensured that the definitive version was both accessible and pedagogically sound. The
final phase involved the consolidation and publication of the game. Once refinements were completed, the
escape room was published on Genially and made accessible to participants for classroom and research
purposes. The published version (Figure 1) was subsequently evaluated for its educational value, interactivity,
and overall effectiveness in supporting phonetics learning. This phase also ensured that the game could be
seamlessly integrated into instructional practice and potentially replicated for similar language learning
contexts.
Designed for tertiary-level linguistics and language education contexts, “Phonetics to the Rescue!” serves both
instructional and research purposes. It can be integrated into classroom-based pronunciation modules, used as a
supplementary self-learning tool, or deployed in studies examining the effects of gamified learning on phonetic
competence and motivation. Through its combination of visual design, interactivity, and immediate feedback,
the game aligns with constructivist principles of learning, promoting active engagement, and meaningful