OrbiFIRE - Orbiting the Field Report
1
Irma Wahyuny Ibrahim,
2
Muhammad Wajihuddin Johari,
3
Norwati Haji Roslim,
*4
Zuraidar
Badaruddin,
5
Marina Hassan,
6
Sharifah Fatin Athira Syed Uzir
1 4 6
Universiti Teknologi MARA Shah Alam, Malaysia,
2
Universiti Teknologi MARA Cawangan Perak Kampus Seri Iskandar, Malaysia,
3
Universiti Teknologi MARA Cawangan Negeri Sembilan Kampus Rembau, Malaysia,
5
University Selangor Kampus Bestari Jaya, Malaysia,
*Corresponding Author
DOI: https://dx.doi.org/10.47772/IJRISS.2025.925ILEIID000058
Received: 23 September 2025; Accepted: 30 September 2025; Published: 06 November 2025
ABSTRACT
OrbiFIRE - Orbiting the Field Report is an innovative and interactive board game-based teaching aid. It
addresses the needs of creating digital teaching and learning platform for to enhance classroom learning.
OrbiFIRE is specially designed for LCC402: English for Oral Reporting in UiTM. OrbiFIRE uniquely uses
POTM.File to create the platform. The game starts with questions and answers relevant to field report
investigations. OrbiFIRE enhances learners’ understanding of the elements of a complete field report project.
The game features engaging mechanics of a board game, attractive clickable elements, avatar and dice, as well
as dynamic astronomical visuals that respond to the actions of two to four players. The novelty of this digital
game is it runs seamlessly as a standalone file and requires no installation. It is easily accessible using QR code
on various devices with office software support either with online or offline connection. The potential benefits
and outcomes of OrbiFIRE demonstrate high efficiency and user-friendliness for enjoyable classroom
activities, for the usage of diverse users even with no internet connectivity.
Keywords: OrbiFIRE - Orbiting the Field Report, POTM.File, digital teaching and learning platform, digital
board game
INTRODUCTION
It has always been a challenge to create an innovative and interactive game-based teaching and learning
platform. Higher education increasingly seeks innovative approaches to enhance effective teaching and
learning. Game-based learning involves designing learning activities, so that game principles and
characteristics are embedded within the learning activities (Batsaikhan et al., 2021). To meet these needs,
OrbiFIRE- Orbiting the Field Report is a digital game-based teaching and learning platform which is specially
designed for an English Language course, LCC402: English for Oral Reporting in Universiti Teknologi MARA
(UiTM). This course is taken by first and second semester bachelor's degree students from various faculties.
This course is designed to provide students with the foundation for effective oral reporting. It prepares students
with the speaking and writing skills to report observations based on a field report. OrbiFIRE, a digital game-
based innovation using POTM file which stands for PowerPoint Template with Macros. It is a file format used
by Microsoft PowerPoint to create presentation templates which may contain text, pictures, videos, graphics
(Vertopal, 2025). POTM enlivens both instructors and students to be highly interactive and engaged in
classroom learning. In a study conducted by Balalle (2024), incorporating technology into the classroom is a
very effective way to increase student-teachers’ involvement in classrooms.