ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
Page 323
www.rsisinternational.org
OrbiFIRE - Orbiting the Field Report
1
Irma Wahyuny Ibrahim,
2
Muhammad Wajihuddin Johari,
3
Norwati Haji Roslim,
*4
Zuraidar
Badaruddin,
5
Marina Hassan,
6
Sharifah Fatin Athira Syed Uzir
1 4 6
Universiti Teknologi MARA Shah Alam, Malaysia,
2
Universiti Teknologi MARA Cawangan Perak Kampus Seri Iskandar, Malaysia,
3
Universiti Teknologi MARA Cawangan Negeri Sembilan Kampus Rembau, Malaysia,
5
University Selangor Kampus Bestari Jaya, Malaysia,
*Corresponding Author
DOI: https://dx.doi.org/10.47772/IJRISS.2025.925ILEIID000058
Received: 23 September 2025; Accepted: 30 September 2025; Published: 06 November 2025
ABSTRACT
OrbiFIRE - Orbiting the Field Report is an innovative and interactive board game-based teaching aid. It
addresses the needs of creating digital teaching and learning platform for to enhance classroom learning.
OrbiFIRE is specially designed for LCC402: English for Oral Reporting in UiTM. OrbiFIRE uniquely uses
POTM.File to create the platform. The game starts with questions and answers relevant to field report
investigations. OrbiFIRE enhances learners’ understanding of the elements of a complete field report project.
The game features engaging mechanics of a board game, attractive clickable elements, avatar and dice, as well
as dynamic astronomical visuals that respond to the actions of two to four players. The novelty of this digital
game is it runs seamlessly as a standalone file and requires no installation. It is easily accessible using QR code
on various devices with office software support either with online or offline connection. The potential benefits
and outcomes of OrbiFIRE demonstrate high efficiency and user-friendliness for enjoyable classroom
activities, for the usage of diverse users even with no internet connectivity.
Keywords: OrbiFIRE - Orbiting the Field Report, POTM.File, digital teaching and learning platform, digital
board game
INTRODUCTION
It has always been a challenge to create an innovative and interactive game-based teaching and learning
platform. Higher education increasingly seeks innovative approaches to enhance effective teaching and
learning. Game-based learning involves designing learning activities, so that game principles and
characteristics are embedded within the learning activities (Batsaikhan et al., 2021). To meet these needs,
OrbiFIRE- Orbiting the Field Report is a digital game-based teaching and learning platform which is specially
designed for an English Language course, LCC402: English for Oral Reporting in Universiti Teknologi MARA
(UiTM). This course is taken by first and second semester bachelor's degree students from various faculties.
This course is designed to provide students with the foundation for effective oral reporting. It prepares students
with the speaking and writing skills to report observations based on a field report. OrbiFIRE, a digital game-
based innovation using POTM file which stands for PowerPoint Template with Macros. It is a file format used
by Microsoft PowerPoint to create presentation templates which may contain text, pictures, videos, graphics
(Vertopal, 2025). POTM enlivens both instructors and students to be highly interactive and engaged in
classroom learning. In a study conducted by Balalle (2024), incorporating technology into the classroom is a
very effective way to increase student-teachers’ involvement in classrooms.
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
Page 324
www.rsisinternational.org
Problem Statement
Despite the rapid development of digital learning tools, many existing platforms unsuccessfully provide
effective, interactive and engaging learning experiences that can sustain learners’ motivation and participation
in classrooms. The games used in class are designed with irrelevant content and also inappropriate level for the
classroom learning. In the context of English language courses such as LCC402: English for Oral Reporting,
which is one of the new English courses in Universiti Teknologi MARA, students continue to encounter
significant challenges in comprehending and completing field report projects effectively due to the limited
availability of innovative and practice-oriented resources. Traditional pedagogical approaches often lack the
capacity to deliver dynamic and immersive learning environments that enhance both efficiency and interest.
Therefore, educators need to check the suitability of the game content before giving to the learners and decide
whether a game-based learning approach is the best fit the objective of the learning (Harding,2023).
Moreover, issues of accessibility remain prevalent when platforms are not adaptable across multiple devices,
hence restricting their usability for diverse groups of learners. Educators also face constraints in implementing
effective game-based learning strategies and in integrating technological features such as QR codes to expand
accessibility and interaction. Consequently, the absence of a comprehensive and interactive digital platform
contributes to the persistence of disengagement, reduced practical application, and poor learning outcomes in
oral reporting instruction.
Objectives
1. To present the development of OrbiFIRE - Orbiting the Field Report for an English Language course,
LCC402: English for Oral Reporting.
2. To present users’ satisfaction on OrbiFIRE - Orbiting the Field Report.
Product Description
The game features engaging mechanics of a board game, attractive clickable elements, avatar and dice, as well
as dynamic astronomical visuals that respond to the actions of two to four players.
How to Play?
Step 1: Set a group of 2 to 4 players.
Step 2: Each player chooses an Avatar on the “Start” platform.
Step 3: Player 1 clicks the dice.
Step 4: Player 1 moves his/her own Avatar on the platform based on the numbers on the dice.
Step 5: Player 1 clicks the “Q” Alien.
Step 6: Player 1 answers one pop-up question.
Step 7: If Player 1 answers correctly, he/she remains at the current platform. If Player 1 answers incorrectly,
he/she moves one platform backward.
Step 8: Repeat Steps 3 - 7 for the remaining players.
Step 9: The first player reaches OrbiFIRE Portal becomes the WINNER.
What are the questions in “Q” Alien?
The questions provided are based on the course learning outcomes designed in the syllabus. Below are a few
samples of questionsin “Q” Alien:
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
Page 325
www.rsisinternational.org
Background of study
What are the ideas discussed in the Background of The Study?
1. Definition of the topic and related studies
2. Definition of the topic and problem statement
Objectives
What should be included when stating the objectives of field work?
1. Clear goals showing what the research will focus on.
2. General ideas for solving the problem.
Data collection procedure
What are effective methods for collecting data?
1. Use tools like photos, checklists, and field notes.
2. Depend mostly on memory and casual talks.
Analysis of findings
What criteria should guide the analysis of the findings?
1. Check whether the data answers the objectives.
2. Check whether the findings fit the recommendations.
Conclusion
What should be included in the conclusion and recommendation section?
1. Sum up your findings and give practical suggestions.
2. Repeat the introduction and share personal views.
References
How do references enhance the credibility of a report?
1. Support the arguments with reliable sources.
2. Enhance the objectives of the research.
Methodology
The development of OrbiFIRE - Orbiting the Field Report consists of five main stages, which are:
Stage 1: Planning
Identify learning objective of LCC402: English for Oral Reporting.
Stage 2: Design
Create game concepts, mechanics, and questions aligned with course content.
Stage 3: Development
Build the game using POTM file format and generate QR code for access.
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
Page 326
www.rsisinternational.org
Stage 4: Implementation
Introduce the platforms to users for online classroom use.
Stage 5: Evaluation
Collect feedback to assess users’ satisfaction.
POTENTIAL FINDINGS AND COMMERCIALISATION
Stage 1: Planning Identify a learning objective of LCC402: English for Oral Reporting.
Course Learning Objective:
To enable students to demonstrate verbally and in writing the procedures and findings of a field report.
Stage 2: Design Create game concepts, mechanics, and questions aligned with course content.
The design consists of a Welcome Page (Figure 1), Components of the board game (Figure 2).
Stage 3: Development Build the game using POTM file format and generate QR code for access.(Figure 3).
Stage 4: Implementation Introduce platform to users for online classroom use. (Figure 4-Figure 7)
Stage 5: Evaluation Collect feedback to assess users’ satisfactions (Table 1)
Figure 1: Welcome Page
Figure 2: Components of the board game
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
Page 327
www.rsisinternational.org
Figure 3: OrbiFIRE QR
Figure 4: OrbiFIRE How to Play? (Steps 1 - 2)
Figure 5: OrbiFIRE How to Play? (Steps 3 - 4)
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
Page 328
www.rsisinternational.org
Figure 6: OrbiFIRE How to Play? (Steps 5 - 7)
Figure 7: OrbiFIRE How to Play? (Steps 8 - 9)
Figure 8: Users experience playing the OrbiFIRE
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
Page 329
www.rsisinternational.org
The results in Table 1 indicate that all users agreed on their satisfaction in using OrbiFIRE - Orbiting the Field
Report
Table 1. Users’ satisfaction on OrbiFIRE - Orbiting the Field Report
Items
Strongly
Disagree
Disagree
Neutral
Strongly Agree
Effective
0%
0%
0%
75%
Ease of Use
0%
0%
0%
50%
Attractive Design
0%
0%
0%
100%
Suitable Time of
Use
0%
0%
0%
100%
Relevant
0%
0%
0%
100%
Novelty
This product was invented using POTM files with PowerPoint 2007 and contains default settings that can be a
convenience for users without requiring users to specify the setting either online or offline. The novelty of
OrbiFIRE has enhanced student’ learning across the geographical location. The novelty of this product is:
User friendly
No wi-fi needed
No installation needed
Downloadable via QR Code
Compatible with all devices equipped with office software
ACKNOWLEDGEMENTS
Special thanks to all affiliations for their support and contributions: UiTM Shah Alam, UiTM Kampus
Rembau, UiTM Kampus Seri Iskandar & University Selangor Cawangan Bestari Jaya
REFERENCES
1. Balalle, H. (2024). Exploring student engagement in technology-based education in relation to gamification,
online/distance learning, and other factors: A systematic literature review.
https://www.sciencedirect.com/science/article/pii/S2590291124000676
2. Batsaikhan, O.; Chen, Y.; Miller, C. L.; Pluskwik, E. & Pribyl, J. R. (2021). Game Based and Adaptive
Learning Strategies. https://mlpp.pressbooks.pub/gamebasedlearning/
3. Fitzgerald, C. (2023, July 31). 8 Game-Based Learning Platforms: Discover The Best Ones Here.
Https://Www.Oakinnovation.Com/Author/Admin123
4. Harding, E. (2023). The pros and cons of game-based
5. learning. Bedrock Learning. https://bedrocklearning.org/literacy-blogs/the-pros-and-cons-of-game-based-
learning/
6. Vertopal (2025). Microsoft Powerpoint Open Xml Macro Enabled Template (.Potm).
Https://Www.Vertopal.Com/En/Format/Potm