
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
www.rsisinternational.org
NOVELTY AND RECOMMENDATIONS
The principal innovation of this study lies in its application of Virtual Reality not as a supplementary
classroom tool, but as a fully autonomous, home-based learning medium for disaster preparedness. Whereas
previous studies have typically implemented VR within controlled environments and under teacher supervision
(Feng, González, Amor, et al., 2020; Feng, González, Mutch, et al., 2020; Sukirman et al., 2019), this project
relocates the learning experience to the learner’s own space. In doing so, it redefines disaster education as a
self-directed process rather than an institution-bound exercise. Students are not positioned as passive recipients
of instruction, but as active agents navigating realistic, risk-based scenarios in an environment that mirrors
their lived reality.
This learner-centred reconfiguration introduces a dual novelty. First, it demonstrates that VR can operate
effectively without facilitation, thereby supporting flexibility, repetition, and personal reflection qualities often
absent in conventional disaster drills or classroom lectures. Second, the simulation was intentionally designed
with inclusivity in mind: minimal text, intuitive interaction cues, and locally contextualised visual
environments ensure accessibility across varying literacy levels and regional backgrounds. Rather than
presenting preparedness as an abstract obligation, the experience situates it within familiar surroundings,
strengthening emotional resonance and internalisation. Building on these insights, future development should
move toward longer-term validation, examining whether knowledge gains persist over time and translate into
behavioural readiness during simulated evacuation tasks. The framework also shows strong adaptability
potential and could be expanded to cover other high-risk scenarios, such as floods, fires, or landslides, and
trialled with learners at different educational stages, from primary to adult community groups. Subsequent
versions may incorporate formative feedback, adaptive difficulty, or progress tracking through mobile
analytics, enabling the system to support both learning and monitoring functions simultaneously. For broader
impact, partnership with agencies such as BNPB, BPBD, or the Ministry of Education would be instrumental
in formalising VR as a recognised disaster education supplement within national curricula, especially in
regions where schooling is frequently disrupted. Accessibility can be further widened through the inclusion of
audio narration, multilingual support, or haptic cues to accommodate learners with limited literacy or sensory
impairments.
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