Page 68
www.rsisinternational.org
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
DIGI-FC-CECC: Turning Climate Science into an Interactive Learning
Adventure
*1
Asmidar Alias,
2
Nur Fakhzan Marwan,
3
Ratha Krishnan A/l Suppiah,
3’
Ainatul Fathiyah Abdul
Rahim,
4
Naqiah Awang
1
Faculty of Civil Engineering, Universiti Teknologi MARA Cawangan Pahang, Jengka Campus
2 3
Faculty of Business and Management, Universiti Teknologi MARA Cawangan Pahang, Raub Campus
3
Faculty of Administrative Science and Policy Studies, Universiti Teknologi MARA Pahang, Raub
Campus
4
Faculty of Accountancy, Universiti Teknologi MARA Pahang, Raub Campus
*Corresponding Author
DOI: https://dx.doi.org/10.47772/IJRISS.2025.925ILEIID000015
Received: 23 September 2025; Accepted: 30 September 2025; Published: 04 November 2025
ABSTRACT
One of the greatest global challenges of the 21
st
century is climate change. The key contributors to carbon
emission are transport and energy sectors (IEA, 2023). However, climate literacy among students remains
insufficient, as learners often struggle to understand technical terminology and its relevance to daily life. DIGI-
FC-CECC (Digital Flashcards for Carbon Emission and Climate Change) has been developed to address this
issue as an interactive educational innovation. DIGI-FC-CECC introduces terms and definition for carbon
emissions and climate change on the Quizlet platform. Students’ are provided with study features (flashcards,
learn, test) and gamified activities (Blast, Match, Blocks, Quizlet Live). Supporting divers learning needs, the
platform equipped with audio function and the material can also be printed. By combining scientific
knowledge with engaging learning strategies, DIGI-FC-CECC aims to improve climate literacy, encourage
sustainable behaviour, and support education for sustainable development.
Keywords: (carbon emission, climate change, digital flashcard)
INTRODUCTION
One-quarter of global CO
2
emission originate from transport sector, making it a critical area in addressing
climate change (IPCC, 2022). For effective mitigation, it is essential that students develop a strong foundation
in climate-related concepts particularly as future decision-makers and professionals. Effective interventions
can be achieved by emphasizing personally relevant and meaningful information while incorporating active
and engaging teaching methods (Monroe et al., 2019). At the same time, digital learning tools and gamification
have demonstrated significant potential to improve motivation and retention (Deterding et al., 2011).
Addressing this educational challenges, DIGI-FC-CECC was innovated to transforming climate science into an
accessible and enjoyable learning adventure.
Problem Statement
Students frequently face barriers in learning about carbon emissions and climate change due to complex
terminology that is difficult to memorize and apply in real contexts. Traditional teaching methods that rely on
textbooks and lectures which limit opportunities to address diverse learning styles and often leads to low
engagement, especially digital natives which inherently an active user of technology and technology-savvy
(Sadiku, 2017). Many existing educational tools remain fragmented educational and lack integration of
Page 69
www.rsisinternational.org
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
interactivity and scientific accuracy. Without focused interventions, these hinder the development of climate
literacy and reduce student capacity to contribute to sustainability goals.
Objectives
The objectives of DIGI-FC-CECC are to:
1. Provide the introduction of 28 key terms related to carbon emission and climate change based on
international standard.
2. Integrate gamification elements into learning process and encourage spaced learning technique.
3. Platform that cater diversity in learning styles including with features that support text, visual, auditory.
4. Align with Sustainable Development Goal 13 (Climate Action) by fostering awareness and action-
oriented learning.
5. Provide educators with a ready-to-use, flexible digital resource that complements existing curricula.
PRODUCT DESCRIPTION & METHODOLOGY
The carbon emission and climate change terminologies in DIGI-FC-CECC was developed using the Quizlet
platform. The content was curated from authoritative sources such as the IPCC (2022) and UNFCCC (2021),
ensuring scientific accuracy while simplifying terms for student comprehension. The platform also provides
with study mode and gamification elements. Three main components in DIGI-FC-CECC :
1. Study tools (Figure 1) Flashcards facilitate easy learning, Learn mode is provides brief ungraded
quizzes to reinforce understanding. The Test mode support active recall and spaced repetition.
2. Gamification Tolls (Figure 2) Blast, Match, Blocks, Quizlet Live to encourage collaboration and
engagement (Deterding et al., 2011).
3. Accessibility Tools: Audio options for auditory learners and mobile compatibility for flexible learning.
Multiple printable options are available to produce hardcopy versions for revision.
This methodology ensures that students not only memorize terms but also contextualize them within
interactive experiences, reinforcing both cognitive and affective learning dimensions.
Figure 1 Study tools equipped with Flashcard, Learn and Test Mode
Page 70
www.rsisinternational.org
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
Figure 2 Gamification tools Quizlet Live, Blast, Match and Blocks
Figure 3 Multiple printable options
Potential Findings and Commercialisation
DIGI-FC-CECC is expected to enhance student motivation, engagement, and retention of climate-related
terminology. Anticipated outcomes include improved recall rates, increased classroom participation, and
greater student confidence in discussing sustainability issues. From a commercialization perspective, the
innovation can be scaled through:
1. Licensing for educational institutions as a supplementary learning package.
2. Corporate training adaptations for industries with sustainability compliance requirements.
3. Government and NGO partnerships to integrate climate literacy into national programs.
Page 71
www.rsisinternational.org
ILEIID 2025 | International Journal of Research and Innovation in Social Science (IJRISS)
ISSN: 2454-6186 | DOI: 10.47772/IJRISS
Special Issue | Volume IX Issue XXV October 2025
These pathways highlight the dual potential of DIGI-FC-CECC as both an educational innovation and a viable
commercial product.
NOVELTY AND RECOMMENDATIONS
The novelty of DIGI-FC-CECC lies in its unique integration of climate-specific content with gamification on a
widely accessible platform. Unlike traditional teaching methods, it transforms static climate concepts into
dynamic, student-driven learning experiences. It is recommended that DIGI-FC-CECC be further expanded
into a stand-alone application, allowing for broader reach and integration into formal curricula. Educators are
also encouraged to adopt DIGI-FC-CECC as a supplementary tool to cultivate climate literacy and encourage
sustainable behaviour.
ACKNOWLEDGEMENTS
The development of DIGI-FC-CECC was made possible through the collaborative input of educators and
students, as well as the availability of open-access climate and sustainability resources. Special appreciation is
extended to the project grant under A Comprehensive Study of Economic Growth, Energy Consumption, and
CO₂ Emissions in Malaysia’s Transport Sector: Methodological and Policy Implications, which provided the
foundation for initiating this digital flashcard innovation in climate science and educational technology
platforms that have enabled innovative approaches to teaching and learning.
REFERENCES
1. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness:
Defining gamification. Proceedings of the 15th International Academic MindTrek Conference: Envisioning
Future Media Environments, 915.
2. Intergovernmental Panel on Climate Change (IPCC). (2022). Climate Change 2022: Mitigation of Climate
Change. Contribution of Working Group III to the Sixth Assessment Report of the Intergovernmental Panel
on Climate Change [P.R. Shukla, J. Skea, R. Slade, A. Al Khourdajie, R. van Diemen, D. McCollum, M.
Pathak, S. Some, P. Vyas, R. Fradera, M. Belkacemi, A. Hasija, G. Lisboa, S. Luz, J. Malley, (eds.)].
Cambridge University Press, UK and New York, NY, USA.
3. International Energy Agency (IEA). (2023). CO₂ emissions from fuel combustion. Paris: IEA.
4. Monroe, M. C., Plate, R. R., Oxarart, A., Bowers, A., & Chaves, W. A. (2019). Identifying effective climate
change education strategies: A systematic review of the research. Environmental Education Research,
25(6), 791812.
5. Sadiku, M.N.O., Shadare, A.E., & Musa, S.M. (2017). Digital Natives. International Journal of Advanced
Research in Computer Science and Software Engineering 7 (7).
6. United Nations Framework Convention on Climate Change (UNFCCC). (2021). Glasgow Climate Pact.
UNFCCC.