Longitudinal Impact Assessment: Examine whether engagement with BMBGs fosters sustained
entrepreneurial behaviour or post-course venture creation.
Cross-Cultural Validation: Explore how learning outcomes differ across cultural and gender contexts to
enhance inclusivity (Bhutto, 2024).
Digital Augmentation: Integrate BMBGs with virtual or augmented reality platforms to simulate complex
decision-making in real-time.
AI-Enhanced Feedback Systems: Develop adaptive analytics that track learner engagement, decision
quality, and reflective growth using machine learning.
Institutional Implementation Studies: Investigate how universities can embed board game–based learning
into entrepreneurship curricula sustainably and at scale.
Through these avenues, researchers can continue transforming entrepreneurship education into a dynamic,
human-centred, and evidence-based discipline.
CONCLUSION
In conclusion, Business Model Board Games represent more than just a teaching innovation—they symbolise a
shift in how entrepreneurship is learned and lived. By merging experience with reflection, challenge with
collaboration, and play with purpose, they enable learners to think, feel, and act like entrepreneurs within a
safe yet authentic environment. The integration of ELT, Flow, and CoP theories offers a multidimensional
framework that not only deepens academic understanding but also resonates with institutional and policy
priorities worldwide. Ultimately, this study contributes to the growing call for transformative pedagogies, ones
that prepare future entrepreneurs to navigate uncertainty with creativity, empathy, and resilience.
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