Role of New Media in Education
- May 22, 2018
- Posted by: RSIS
- Category: Social Science
International Journal of Research and Innovation in Social Science (IJRISS) | Volume II, Issue V, May 2018 | ISSN 2454-6186
Role of New Media in Education
Dr. Hemlata Thakur
Librarian, Jaipur National University, Jaipur, Rajasthan, India
Abstract: It is essential to analyze how people learn with the help of computers and which learning activities they deploy during this process. Essential to distance learning is the way new media like internet and intranet can support the learner. It is important to know what expectations learners have from computer assisted studying. It regards the development of effective learning environments, by focusing on two sides of the construction process. The first is the side of the media and their functionalities, both activated and potential, and their disfunctionalities. The second is the exploration of three types of learning activities: cognitive, regulative and affective. Based on these two, we are in pursuit of an optimal mix of media, old and new.
Kew Words: Traditional Learning, New Media, communication, E-generation, Education sector, Cognitive, & Regulative and Affective
I. LEARNING AND INSTRUCTION MAKE PROPER DISTANCE
The essential features of learning and instruction can be described in just a few words. Wisdom is making sense of the world. Admonishment, is aiding to learn. To design a wisdom atmosphere you must know the learner’s goals and the resources that are available. Then you can create wisdom activities.’ From this perfect definition three elements can be elaborated upon. The first is a pedagogical element: what are the learner’s goals? How can a learner become aware of them? New developments in assessment of competencies make it possible to get them clear. The second element is a technical one: which resources are required? Which media are available to present them?
New media offer new functionalities to open up resources. The element is innovation: what learning activities are possible these days? How can they be supported through the media? As new functionalities are available, new ways of supporting the wisdom activities can be found and maybe even new wisdom goals can be attained. This contribution offers a conceptual framework to support the design of wisdom environments. The focus of the framework is: ‘What combination of media offers an optimal mix of learning functions to support the learner’s activities, necessary to attain his or her desired wisdom outcomes?