International Journal of Research and Innovation in Social Science (IJRISS) | Volume III, Issue VI, June 2019 | ISSN 2454–6186
Maria Theresia Nanik Ismarjiati*†, Muhammad Epi Rusdin*, Rosa Herawati*, Eka Nurulia*, Dwi Sulisworo*, Suritno Fayanto*
*Department of Master in Physics Education, University of Ahmad Dahlan, Yogyakarta, Indonesia
†Physics Teacher at Kolese DeBrito High School, Yogyakarta, Indonesia
Abstract-The goal of this investigation was to define the increase in student interest in schoology-based E-learning in straight-motion material for middle school students at De Britto High School.This research is an action research classroom. The research design or design used is planning, action/implementation, and reflection. This study uses descriptive analysis techniques, namely by the method of calculating the percentage value of the results of student interest and student responses using questionnaire instruments. The questionnaire results from 75% interest in the first cycle and by 80% in the second cycle. Students respond to schoology-based e-learning by 81%. There is an increase between the first cycle and the second cycle using e-learning so that school-based e-learning in straight-motion material can otherwise increase student interest.
Keywords-E-learning, Schoology, Interest learning, Physics learning
I. INTRODUCTION
The 21st century marked the rapid development of technology and information. Information technology can improve services providing features that can help activity and improve a product and share it through specific strategies[1].The development of these technologies has changed the way of life in transacting, reading, having fun, communicating, and including learning. Technological advances allow everyone who has access to technology, to obtain information more broadly and faster. The means that people can learn anything, anytime, anywhere, with anyone, in any way [2]. To achieve quality learning students need to have a variety of thinking and innovation skills(e.g., critical thinking, creativity, collaboration, and communication) [3].