Lexibot: A Customizable AI-Powered Gamified Platform for English Language Learners
Authors
Akademi Pengajian Bahasa, UiTM Shah Alam (Malaysia)
Akademi Pengajian Bahasa, UiTM Shah Alam (Malaysia)
Akademi Pengajian Bahasa, UiTM Shah Alam (Malaysia)
Mastika Najwa Ulya binti Yusoff Fozi
Akademi Pengajian Bahasa, UiTM Shah Alam (Malaysia)
Nurfatin Najwa binti Said Indra
Akademi Pengajian Bahasa, UiTM Shah Alam (Malaysia)
Akademi Pengajian Bahasa, UiTM Shah Alam (Malaysia)
Article Information
DOI: 10.47772/IJRISS.2025.925ILEIID000066
Subject Category: Artificial Intelligence
Volume/Issue: 9/25 | Page No: 373-382
Publication Timeline
Submitted: 2025-09-23
Accepted: 2025-09-30
Published: 2025-11-06
Abstract
The rise of digital technology has transformed education, especially in language learning. LexiBot is a gamified AI-powered platform designed to support first-semester English learners by focusing on grammar, vocabulary, and writing. It complements classroom instruction with interactive lessons and quizzes to boost engagement and consistency. Users can access content in various formats—notes, summaries, and animated videos—then apply their knowledge through solo or peer-challenge quizzes. Features like “Explain My Answer” and “Improve My Sentence” offer instant AI feedback for better understanding and writing. To foster learner autonomy, LexiBot includes an AI coach that provides grammar hints, rule explanations, and sentence suggestions. Motivational tools such as XP points, badges, streak trackers, and digital titles like “Grammar Champion” keep learners engaged without the stress of peer judgment. The initial version includes one daily lesson theme, multiple content formats, a point-based quiz system, a local leaderboard, and AI tools for writing enhancement. Early development results show that combining AI and gamification promotes personalized learning, reduces anxiety, and increases motivation. As mobile and web-based education tools grow, LexiBot offers a learner-centered approach to acquiring English skills, showcasing how AI and game-based mechanics can enhance modern education effectively.
Keywords
Language learning, gamification, artificial intelligence
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References
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