Overcoming Mathematics Anxiety Through Digital Game-Based Learning: Bridging Cognitive Engagement and Emotional Confidence

Authors

Nor Kamariah Binti KasminBajuri

Faculty of Computer and Mathematical Sciences, University Technology Mara, Johor Branch, Pasir Gudang Campus, 81750 Masai, Johor (Malaysia)

Muhammad Arif Amirun Bin Baharuddin

Faculty of Mechanical Engineering, University Technology Mara, Johor Branch, Pasir Gudang Campus, 81750 Masai, Johor (Malaysia)

Ilyas Iskandar Bin Jumarin

Faculty of Mechanical Engineering, University Technology Mara, Johor Branch, Pasir Gudang Campus, 81750 Masai, Johor (Malaysia)

Syed Muhammad Harith Bin Wan Ibrahim

Faculty of Mechanical Engineering, University Technology Mara, Johor Branch, Pasir Gudang Campus, 81750 Masai, Johor (Malaysia)

Article Information

DOI: 10.47772/IJRISS.2025.910000372

Subject Category: Computer Science

Volume/Issue: 9/10 | Page No: 4497-4500

Publication Timeline

Submitted: 2025-10-15

Accepted: 2025-10-22

Published: 2025-11-12

Abstract

Mathematics anxiety has long been identified as a psychological barrier that undermines students’ confidence, motivation, and academic performance. Traditional interventions have focused primarily on pedagogical modifications and affective counseling, yet technological innovations now present new opportunities for addressing the emotional dimensions of learning mathematics. Digital Game-Based Learning (DGBL) has emerged as a promising approach to enhance engagement, self-efficacy, and conceptual understanding while reducing anxiety. This paper examines the role of DGBL in mitigating mathematics anxiety through cognitive, emotional, and behavioral mechanisms. By integrating findings from prior studies on game-based learning, digital engagement, and mathematics pedagogy, it proposes a conceptual model illustrating how interactive, feedback-driven learning environments can transform students’ attitudes toward mathematics. Recommendations for educators and researchers are discussed to guide future implementations of DGBL in mathematics education.

Keywords

Mathematics anxiety, digital game-based learning

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References

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