Violent Video Games and the Perception of Aggressiveness in Children: An Exploratory Study Considering the Proposed Tax in Mexico
Authors
Jesús Alberto Sánchez Valtierra
Universidad Virtual del Estado de Guanajuato (Mexico)
Article Information
DOI: 10.47772/IJRISS.2025.915EC00766
Subject Category: Economics
Volume/Issue: 9/15 | Page No: 1514-1523
Publication Timeline
Submitted: 2025-11-02
Accepted: 2025-11-07
Published: 2025-11-23
Abstract
This study explores how violent video games influence the perception of aggressiveness among Mexican children in the context of the Mexican government’s 2025 proposal to impose a Special Tax on Production and Services (IEPS) on games deemed violent or for adults. The research adopts a qualitative, exploratory design with semi-structured interviews conducted among six boys aged 10 to 12. The analysis seeks to understand children’s interpretations, emotional responses, and moral reflections derived from exposure to violent gaming content. Findings suggest that while participants recognize fictional violence as part of gameplay, repetitive exposure may normalize aggression and reduce emotional sensitivity to violence. However, results also highlight the mediating influence of parental guidance, social context, and emotional regulation. The study contributes to an ongoing debate on the ethical, educational, and policy implications of violent content in interactive digital media.
Keywords
violent video games, child aggression, perception
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References
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