Design and Implementation of a Real-Time Communication System with Integrated Interactive Games
Authors
Department of Computer Science and Engineering,School of Engineering, Aurora Deemed to be University, Hyderabad, India (India)
Department of Computer Science and Engineering,School of Engineering, Aurora Deemed to be University, Hyderabad, India (India)
Department of Computer Science and Engineering,School of Engineering, Aurora Deemed to be University, Hyderabad, India (India)
Department of Computer Science and Engineering,School of Engineering, Aurora Deemed to be University, Hyderabad, India (India)
Department of Computer Science and Engineering,School of Engineering, Aurora Deemed to be University, Hyderabad, India (India)
Article Information
DOI: 10.51244/IJRSI.2026.1303000230
Subject Category: Environment
Volume/Issue: 13/3 | Page No: 2671-2682
Publication Timeline
Submitted: 2026-03-27
Accepted: 2026-04-06
Published: 2026-04-20
Abstract
The growing requirements for integrated platforms of various communication types and customer interaction have increased the need for creatively designed and developed high-concurrent real-time communication (RTC) systems to merge disparate mobile/web environments providing integrative functions. By unifying high-speed message transmission, peer-to-peer audio/video calling, and social gaming as part of a large interconnected ecosystem, this RTC system will also reduce the fragmentation of communication software platforms. The real-time communication architecture includes Spring Boot and WebRTC as well as WebSockets as an alternative communication protocol that enables low-latency cross-device connectivity with real-time synchronization. The results of testing the prototype demonstrated less than 200 milliseconds of synchronization latency and a call stability rate of over 95%, indicating that the system will enable reliable connectivity between users using heterogeneous endpoints. The RTC system is positioned to create a "Super Application."
Keywords
Real-Time Communication, WebRTC, WebSocket
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References
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