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Comparative Examination of Virtual Reality and Picture Making Artworks of students in University of Education, Winneba

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International Journal of Research and Innovation in Social Science (IJRISS) | Volume VI, Issue V, May 2022 | ISSN 2454–6186

Comparative Examination of Virtual Reality and Picture Making Artworks of students in University of Education, Winneba

Adu-Sakyi Augusta
(Tutor, Agogo College of Education)

IJRISS Call for paper

Abstract: The study focused on a “comparative analysis of Virtual Reality and Picture making Artworks of students in University of Education, Winneba using the mixed research approach encompassing observation of students’ studio works and administration of questionnaires to twenty five (25) respondents from a population of one hundred (100) from the Department of Art Education in University of Education, Winneba. The sample size of 25 was arrived after theoretical saturation of students whose studio art works were not standard as well as leaving behind students who felt reluctant taking part in the study.
As regards the field observations, the researcher found out that the virtual reality of painting productions by picture making students were either abstract, conscious or emergent whilst concrete and unfolding were the field observations used to examine the ergonometric of media in the form of acrylic and 3D paint, colour, ink, and gouache. With respect to the findings from the questionnaires, 92% strongly agreed there was association between virtual reality and cultures of Ghana whilst 80% respondents strongly agreed virtual reality produced fast and hustle free pictorial artwork than the traditional artwork.
The researcher recommended that Virtual Reality should take the center stage in the teaching and training of students so as to cope with modernity instead of the traditional mode of pictorial drawing. It is also recommended that virtual reality in pictorial creations through studio works should be taught and taken seriously since only 8% of the respondents were familiar and could effectively engage in the exercise without much difficulty.

Key Words: Aesthetics, pictorial drawing, virtual reality etc

I. BACKGROUND TO THE STUDY

It remains an indefatigable fact that practice among Arts Education students in University of Education, Winneba fosters the students’ artificial intelligence and augment their picture making skills, leading to an overall training and development of the head, heart and hands. Artificial intelligence in this context connotes visual reality which offers a sense of presence, driven by pragmatic display that situates the learner in a more immersive learning institution (Marylyn, et al.,2021). In fact, visual reality and picture making artworks remains immersive and Arts Education in general may be especially so (Marylyn et al., 2021).
“Art has been around for thousands of years and throughout the ages has developed in different ways. When we ask, what is art about? What is its role? We enter the world of aesthetics.

 





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