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International Journal of Research and Innovation in Social Science (IJRISS) | Volume VI, Issue VI, June 2022 | ISSN 2454–6186

Correlation of Sociality in Multiplayer Online Games and Game Experience among Gamers in Bansalan Davao del Sur

Anave Castillo1, Karl James Molde1, Anjo Ubat1, Christian Jay Calaylay1, Valbin Albino1, Kristel Angela Cartin1, Jhon Brian Cantil2
1BS Information Technology, St. Mary’s College of BansalanInc.,
2Program Head, Bachelor of Science in Information Technology, St. Mary’s College of Bansalan Inc,

IJRISS Call for paper

Abstract: Diverse sources have argued that sociality in any setting affects the experiential functioning of gamers. This correlational study’s primary purpose was to examine the substantial correlation between sociality in multiplayer online games and gamer experience in Bansalan, Davao del Sur. This research included two modified questionnaires for data gathering. Through the Google Forms software, the survey was conducted digitally to one hundred Banasalan residents. A statistician analyzed and presented the collected data using four statistical methods: relative frequency, weighted mean, analysis of variance, and Pearson’s correlation coefficient. The researchers provided and elaborated on the analyzed data in a succinct way. According to the survey findings, the degree of sociality in multiplayer online games is moderate, and there is a substantial correlation between sociality and gaming experience. Thus, there is a strong relationship between sociality and gaming enjoyment.

Keywords: Correlational Research, Sociality in Multiplayer Online Games and game Experience among gamers

I. INTRODUCTION

A. Background of the Study

The expansion of the internet has significantly altered our everyday life. This rise has specifically contributed to the development of online gaming. Online gaming is one of the most popular types of entertainment in the contemporary world, particularly among adolescents. It brings them joy and alleviates their tension. These games are played online, and users may join to multiplayers immediately. In Bansalan, Davao del Sur, it has become one of the most popular kinds of amusement among young people. Consequently, almost everyone is curious. They acquire an addiction to video games and spend more time playing. By playing online games, you may communicate with individuals from different walks of life. However, playing on it may have an influence on it.
According to study, there are two sorts of social conduct in gaming: interpersonally harmful antisocial behavior and prosocial activity (which is interpersonally constructive). Bullying is seen as an antisocial activity, while bullying intervention is viewed as a prosocial action. In contrast, academic interest is motivated by emotional and cognitive interests. Emotional interest is the set of factors that motivate students to immerse themselves in a topic or lesson due to their enthusiasm, whereas cognitive interest is the set of