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The Relationship Between Playing Online Game Habits To Learning Motivation Of VII Grade Male Students At SMPN 4 Tumijajar, Tulang Bawang Barat District

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International Journal of Research and Innovation in Social Science (IJRISS) | Volume IV, Issue IX, September 2020 | ISSN 2454–6186

The Relationship Between Playing Online Game Habits To Learning Motivation Of VII Grade Male Students At SMPN 4 Tumijajar, Tulang Bawang Barat District

  Riki Zakaria, Sudjarwo, Sugeng Widodo
Master of Social Science Education, FKIP Universitas Lampung, Indonesia

IJRISS Call for paper

Abstract: This study aims to determine the relationship between playing online game habits to learning motivation in VII grade male students of SMPN 4 Tumijajar, Tulang Bawang Barat District on Odd Semester, Academic Year 2020/2021. This research uses quantitative methods. The population and sample in this study are male students in VII grade male who play online games.
Data collection in this research uses questionnaires, then data processing uses Microsoft Excel application. The results showed that (1) Playing online game habits in VII grade of SMP 4 Tumijajar was in the high category. (2) The learning motivation of VII grade students of SMP 4 Tumijajar was in the medium category. (3) There was a positive and insignificant relationship between playing game habits to learning motivation of VII grade students at SMP 4 Tumijajar. With the large contribution of playing game habits (X) with the variable of student learning motivation (Y) of VII grade students at SMP 4 Tumijajar was 7.84% and the remaining 92.16% was influenced by other factors not discussed in this study.

Keywords: Learning motivation, Playing online games

I. INTRODUCTION

Nowadays is an era of globalization. The era of globalization is an era where advances in science, technology, transportation make human life without any restrictions. Globalization allows people in various parts of the world to communicate. Globalization allows the exchange of information, both positive and negative information. Access to information and communication at this time can be done easily through social media. One form of technological advancement, information and communication is the existence of smartphones. Smartphones have also spread from urban to rural communities. Smartphones have been enjoyed by many people and ages. Not only adults are able to master the use of smartphones, but children at school age are already proficient in using smartphones both for recording videos, watching videos, social media, and playing games.
The use of smartphones is currently reaching school-age children and of course it will have a negative impact on these children if they use the smartphone without the supervision and assistance of their parents. One form of using a smartphone is to play online games. Online games are game





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