Playlearn Adventure Series
Authors
General Studies Department, Politeknik Kota Bharu, Kelantan. (Malaysia)
Mathematics, Science and Computer Department, Politeknik Kota Bharu (Malaysia)
Article Information
DOI: 10.47772/IJRISS.2025.925ILEIID000013
Subject Category: Language
Volume/Issue: 9/25 | Page No: 56-61
Publication Timeline
Submitted: 2025-09-23
Accepted: 2025-09-30
Published: 2025-11-04
Abstract
The Play learn Adventure Series is an educational innovation designed to transform the teaching and learning of English into a more engaging, interactive, and effective experience. Developed as a response to the persistent challenges faced by learners such as low motivation, lack of vocabulary, limited confidence, and poor classroom participation, the innovation adopts a game-based approach to language learning. The product consists of a specially designed controller board, a set of numbered tiles, and exercise booklets that cover essential areas of vocabulary, grammar, and everyday expressions. Its unique feature lies in a self-checking mechanism, where students match questions with answers using the tiles and validate their responses by flipping the board to reveal symmetrical colour patterns, making the learning process both playful and self-directed. By combining visual, tactile, and cognitive elements, the Playlearn Adventure Series creates a multisensory learning experience that enhances retention, reduces anxiety, and promotes learner autonomy. Beyond improving language skills, the tool fosters active participation, peer collaboration, and confidence-building, aligning with the goals of 21st-century education that emphasize creativity, communication, and critical thinking. Designed with simplicity and versatility in mind, the Playlearn Adventure Series is lightweight, reusable, and adaptable, allowing it to be seamlessly implemented across different classroom environments and levels of proficiency. With its originality, inclusivity, and strong potential for broader application, the Playlearn Adventure Series represents a significant step forward in redefining English language learning and fostering positive educational outcomes.
Keywords
Game-Based Learning; English Language Innovation
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References
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