Impact of Mobile Computing and Gamification toward Teenagers Characteristic Development and Personality

Authors

Hasan Saleh

Fakulti Pengurusan Teknologi dan Teknousahawanan, Universiti Teknikal Malaysia Melaka (Malaysia)

Nur Afiqah Khumairah

Fakulti Pengurusan Teknologi dan Teknousahawanan, Universiti Teknikal Malaysia Melaka (Malaysia)

Article Information

DOI: 10.47772/IJRISS.2025.92800008

Subject Category: Education

Volume/Issue: 9/28 | Page No: 63-72

Publication Timeline

Submitted: 2025-11-01

Accepted: 2025-11-07

Published: 2025-12-18

Abstract

This study explores the impact of mobile computing and gamification on teenagers’ characteristic development and personality, aiming to understand how the use of mobile devices and gamified experiences influences various aspects of teenagers' development, including their cognitive, emotional, social, and academic domains. Influence of these technologies on personality traits such as creativity, curiosity, and risk-taking behavior, as well as their impact on critical thinking skills, problem-solving abilities, information processing, examining teenagers' social behavior, online interactions, and digital citizenship. Potential risks and challenges, including cyberbullying, privacy concerns, and excessive screen time, are addressed alongside the role of parental guidance and family dynamics in shaping teenagers' technology use. Ethical implications, such as privacy, data security, and equity, are discussed. Using survey data from 90 respondents, findings reveal, Teenager Behaviour (r = .255, p < .05) and Influences in Learning Outcome & Academic Performance (r = .344, p < .01) have significant positive relationships with Teenager Personality, Whereas Factor Influences Teenager Behaviour (r = .020, p > .05) shows no significant relationship. Regression analysis further confirms learning outcomes and behavioural impacts are key predictors of teenager personality development in the context of mobile computing and gamification. Results suggest not all factors contribute equally, positive effects of technology use and improved academic outcomes play a meaningful role in shaping teenagers’ personality traits, and providing insights for promoting healthy and beneficial technology use among teenagers

Keywords

Mobile computing; Gamification; Teenagers

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