The Development of Table Tennis Learning Media Based on Digital Augmented Reality Technology

Authors

Dessi Novita Sari

Faculty of Sports Science, Universitas Negeri Padang (Indonesia)

Sonya Nelson

Faculty of Sports Science, Universitas Negeri Padang (Indonesia)

Ade Zalindro

Faculty of Sports Science, Universitas Negeri Padang (Indonesia)

Yuni Astuti

Faculty of Sports Science, Universitas Negeri Padang (Indonesia)

Zulbahri

Faculty of Sports Science, Universitas Negeri Padang (Indonesia)

Article Information

DOI: 10.47772/IJRISS.2025.91200179

Subject Category: Sports Science

Volume/Issue: 9/12 | Page No: 2354-2361

Publication Timeline

Submitted: 2025-12-15

Accepted: 2025-12-22

Published: 2026-01-06

Abstract

Background. One of the learning media with the utilization of digital technology is Augmented Reality-based learning media.
Objectives. This study aims to develop table tennis learning media with Augmented Reality (AR) based technology application design. Augmented Reality (AR) is the latest technology that can be a solution for educators to present innovative, informative, interesting learning, and can present virtual objects in virtual 3D in real form and presented in real time (real time), so as to present abstract concepts to be more real. Methods. This type of research is development research with Research and Development research procedures through the following stages: exploration of potential problems, data collection, product design, design validation, design revision, product trials, product revision, usage trials, product revision and mass production.
Results. This study shows validation by learning design, material experts and media expert validation is 89.33%. Student responses to the use of this media in small group trials were 91.27% in very good qualifications, and large group trials were 90.67% including very good qualifications. Conclusion. Table tennis learning media based on Digital Augmented Reality Technology Application is valid, practical and efficient to be implemented at the Faculty of Sports Science at Padang State University.

Keywords

Learning Media, Augmented Reality, Table Tennis

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