Immersive Learning for Arabic as a Foreign Language: A VR Game-Based Model for Vocabulary Acquisition
Authors
Akademi Pengajian Bahasa, Universiti Teknologi MARA (Malaysia)
Akademi Pengajian Bahasa, Universiti Teknologi MARA (Malaysia)
Tg Ainul Farha Tg Abdul Rahman
Kolej Permata Insan, Universiti Sains Islam Malaysia (Malaysia)
Akademi Pengajian Bahasa, Universiti Teknologi MARA (Malaysia)
Article Information
DOI: 10.47772/IJRISS.2025.924ILEIID0073
Subject Category: Education
Volume/Issue: 9/24 | Page No: 688-700
Publication Timeline
Submitted: 2025-09-23
Accepted: 2025-09-30
Published: 2025-11-01
Abstract
This study discusses the development of Arabic vocabulary learning through virtual reality (VR) technology to enhance vocabulary acquisition among students. The project focuses on 20 Arabic vocabulary items commonly found around the Academy of Language Studies (APB) University Technology MARA Shah Alam building, employing the ADDIE instructional design model. A 360° immersive environment was created by integrating text, audio, and visual icons to guide learners effectively. The study employed purposive sampling and involved 69 university students, comprising 37 female and 32 male participants, primarily aged 21–23 years. A structured questionnaire was used to evaluate the usability and effectiveness of the Arabic-VR application. The results showed consistently high mean scores across all items, indicating strong agreement that the application enhanced motivation, engagement, and comprehension. Findings suggest that the use of VR in Arabic language learning significantly increases students’ interest, motivation, and understanding of vocabulary, making it a promising tool for modern language instruction.
Keywords
virtual reality, arabic, learning, language
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References
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