Applying Problem Based Learning in Electronic Engineering Project Design

Authors

Mohd Amir Hamzah Bin Ab Ghani

Faculty of Electrical Engineering (Malaysia)

Mohamad Iman Syahmi Bin Mohd Safarin

Faculty of Electrical Engineering (Malaysia)

Nur Idawati Binti Md Enzai

Faculty of Electrical Engineering (Malaysia)

Norhayati Binti Ahmad

Faculty of Electrical Engineering (Malaysia)

Article Information

DOI: 10.47772/IJRISS.2025.924ILEIID0075

Subject Category: Computer Science

Volume/Issue: 9/24 | Page No: 708-714

Publication Timeline

Submitted: 2025-09-23

Accepted: 2025-09-30

Published: 2025-11-01

Abstract

This paper discussed the design and development through Problem-Based Learning (PBL) framework for Electrical Engineering student’s Final Year Project (FYP) titled Buzz Wire Arduino Arcade Game. The aim was to apply the theoretical concept learned in class into actual practice by way of PBL. The project began with problem identification, recognizing the lack of arcade games that combine entertainment with therapeutic benefits. Knowledge acquisition involved reviewing related technologies and psychomotor training methods to establish design requirements. During solution development, the system was prototyped using related software and hardware components to deliver engaging gameplay while monitoring biometric signals such as heart rate. Testing and evaluation were conducted through iterative experiments, leading to refinements such as vibration feedback and wireless data visualization. Finally, reflection enabled the designer to assess outcomes, demonstrating that the developed game achieves the desired objectives. The study highlights how applying the PBL cycle encourage problem-solving, critical thinking, and innovation in electronic engineering design.

Keywords

Problem-Based Learning, Electronic

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References

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