Vocabulary Quest: Investigating Embodied, Gamified Learning Beyond the Classroom
Authors
Universiti Malaysia Terengganu (Malaysia)
Article Information
DOI: 10.47772/IJRISS.2025.924ILEIID00114
Subject Category: Education
Volume/Issue: 9/24 | Page No: 1017-1023
Publication Timeline
Submitted: 2025-09-23
Accepted: 2025-09-30
Published: 2025-11-03
Abstract
This study addresses the persistent challenge of limited vocabulary retention among language learners, which often results from memorisation practices that lack authentic use. The research investigates the effectiveness of Vocabulary Quest, an outdoor gamified activity that integrates movement, teamwork, and simple digital tools to make vocabulary learning active and meaningful. Quantitative and qualitative approaches were combined to capture both performance outcomes and learner perspectives. Fifty- two undergraduates participated in the activity, with twenty-two completing both the pre-test and post-test used for analysis. The results showed measurable improvement in vocabulary scores, while learner reflections revealed that enjoyment, collaboration, and repeated exposure to words enhanced recall and motivation. The findings indicate that embodied and game-based activities strengthen memory through physical engagement and social interaction. The study recommends that language educators incorporate similar movement oriented and collaborative learning designs to promote deeper retention and sustained engagement beyond traditional classroom settings.
Keywords
gamification, embodied learning, vocabulary
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References
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