Enhancing Teaching and Learning of Art Appreciation Through Augmented Reality in Art Education: A Conceptual Framework

Authors

Liza Marziana Mohammad Noh

Faculty of Art and Design, Universiti Teknologi MARA, Kampus Alor Gajah, Melaka (Malaysia)

Zamrudin Abdullah

Faculty of Art and Design, Universiti Teknologi MARA, Kampus Alor Gajah, Melaka (Malaysia)

Fazlina Mohd Radzi

Faculty of Art and Design, Universiti Teknologi MARA, Kampus Alor Gajah, Melaka (Malaysia)

Shaliza Dasuki

Faculty of Art and Design, Universiti Teknologi MARA, Kampus Alor Gajah, Melaka (Malaysia)

Khairunnisa Mohd Abdul Ghani

School of Creative Industry Management & Performing Arts, Universiti Utara Malaysia, Sintok, Kedah (Malaysia)

Article Information

DOI: 10.47772/IJRISS.2026.1026EDU0351

Subject Category: Education

Volume/Issue: 10/26 | Page No: 4527-4533

Publication Timeline

Submitted: 2026-05-17

Accepted: 2026-05-22

Published: 2026-06-18

Abstract

Art appreciation is an important aspect of art education, emphasises students’ capability of interpreting and appraising works of art in a critical and meaningful way. However, the traditional teaching approach, which is centred on teachers and the use of static visual materials often restrict students’ level of understanding and involvement. In line with educational technology in the 21st century, augmented reality (AR) has emerged as an innovative approach that has the potential to enhance the learning experience through the integration of the digital element into the real world. This conceptual article seeks to develop a conceptual framework to explain how AR can enhance the teaching and learning of art appreciation in art education. Discussion based on the literature review shows that AR enhances interactivity, motivation, and students’ understanding of visual concept. The proposed conceptual framework connects AR elements, the interactive learning process and the outcome of art appreciation. This article contributes to the theory development in art education based on technology, also opens up space for future empirical studies.

Keywords

Augmented reality, art appreciation, art education, conceptual framework, digital learning

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References

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