From Concept to Classroom: Designing and Implementing the Bingolectrik Game to Enhance Conceptual Understanding of Electrical Energy

Authors

Odrailen O. Sumile

Department of Science and Mathematics Education, College of Education, Mindanao State University- Iligan Institute of Technology Philippines (Philippines)

Elesar V. Malicoban

Department of Science and Mathematics Education, College of Education, Mindanao State University- Iligan Institute of Technology Philippines (Philippines)

Giovanni J. Paylaga

Department of Physics, College of Science and Mathematics, Mindanao State University- Iligan Institute of Technology Philippines (Philippines)

Monera A. Salic-Hairulla

Department of Science and Mathematics Education, College of Education, Mindanao State University- Iligan Institute of Technology Philippines (Philippines)

Ariel O. Ellare

Department of Physics, College of Science and Mathematics, Mindanao State University- Iligan Institute of Technology Philippines (Philippines)

Noel B. Sayson

Department of Science and Mathematics Education, College of Education, Mindanao State University- Iligan Institute of Technology Philippines (Philippines)

Article Information

DOI: 10.47772/IJRISS.2026.100500612

Subject Category: Education

Volume/Issue: 10/5 | Page No: 9123-9139

Publication Timeline

Submitted: 2026-05-13

Accepted: 2026-05-18

Published: 2026-06-09

Abstract

The study emphasizes the importance of game-based in learning and teaching, this to address the difficulties of learners in their conceptual understanding in topics in physics, particularly in power generation, transmission and distribution. The insufficient of local learning materials in Physiscs education makes it more difficult for a learning to thrive, through development of Bingolectrik Card Game which align in K-12 Curriculum, this could help address conceptual understanding. The study aimed to (1) identify the least mastered competency among students and teachers in Grade 9 Physics topics. (2) develop and validate a Bingolectrik Card Game, and (3) Identify learners’ achievement through scores in learning activity, pre-test and posttest. The study utilized Research and Development (R&D) Model and supported with ADDIE Model. The result for needs assessment shows that power generation, transmission and distribution among the barely mastered topics for learners (M=2.46) and partially mastered topic for teacher (M=3.33). The developed Bingo Card, Game Mechanics and Question Roulette obtained “Outstanding” in terms of goals and objective, and Card Design (M=4.60), and Components and Organization (M=4.64), while “Very Satisfactory” for playability and playfulness, and usefulness (4.45) with a full compliance for language validation. Learners score in the learning activity mostly fall on Satisfactory level (56%). The learners also achieved significant gained in their pre-test and posttest (M=7.14 to M= 13.13) with a normalize gained of (M=0.68) indicating an average gained and to reject null hypothesis. The result of the studies highlights that the used of Bingolectrik in teaching and learning would have significant progress of student conceptual understanding and academic performance.

Keywords

Physics Education, Conceptual Understanding, K-12 Curriculum, Card Game, Power Generation, Transmission and Distribution

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References

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