The Impact of Game-Based Instruction on Student Engagement in Track and Field Courses: A Case Study at Jiaying University
Authors
Department of Sports Science Education, Faculty of Sport Science and Coaching, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak (Malaysia)
Thariq Khan Bin Azizuddin Khan
Department of Sports Science Education, Faculty of Sport Science and Coaching, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak (Malaysia)
Article Information
DOI: 10.47772/IJRISS.2026.100300526
Subject Category: Physical Education
Volume/Issue: 10/3 | Page No: 7191-7197
Publication Timeline
Submitted: 2026-04-01
Accepted: 2026-04-07
Published: 2026-04-16
Abstract
Physical education is an important component of higher education because it supports both physical development and learning-related motivation. However, track and field classes are still often taught through repetitive, teacher-centred drills that may not sustain students’ engagement. This study examined whether game-based instruction could improve student engagement in a university track and field course. A quasi-experimental design was employed with 60 students from the School of Physical Education at Jiaying University, including 30 students in an experimental group and 30 in a control group. Over a 12-week intervention, the experimental group participated in structured game-based sprint, relay, and jumping activities, whereas the control group received conventional instruction. Student engagement was assessed using a five-point Likert questionnaire adapted from validated higher-education engagement instruments and organized around interest, participation, and motivation. Descriptive statistics, paired-samples t tests, independent-samples t tests, and effect sizes were reported. The experimental group improved from 3.15 ± 0.42 to 4.42 ± 0.38, t(29) = 5.87, p < .001, Cohen’s dz = 1.07, whereas the control group changed only from 3.12 ± 0.45 to 3.35 ± 0.40, t(29) = 1.21, p = .236, Cohen’s dz = 0.22. Post-test comparisons also favoured the experimental group in overall engagement and in the dimensions of interest, participation, and motivation, all p < .001, with large between-group effects. These findings suggest that well-structured game-based instruction can substantially enhance student engagement in track and field courses.
Keywords
game-based instruction, student engagement, track and field, physical education, gamification, quasi-experimental design
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References
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