The Virtual Constructor: AI-Powered Simulation for Enhancing Experiential Learning in Building Technology Education

Authors

Yuel Okey Kalu

Civil Engineering Department, University of Nigeria, Nsukka-Enugu state, Nigeria (Nigeria)

Cornelius Ekene Odoh

Department of Science Education, National Open University of Nigeria, Abuja, Nigeria (Nigeria)

Sunday Uta Kalu

Physics Department, AE-Ekweme Federal University, Ndufu-Alike Ikwo, Ebonyi State Nigeria (Nigeria)

Chukwuemeka Kalu Ukoji

Department of Computer & Robotics Edu., University of Nigeria, Nsukka-Enugu state, Nigeria (Nigeria)

Samuel Ajah Okorie

Physics Department, AE-Ekweme Federal University, Ndufu-Alike Ikwo, Ebonyi State Nigeria (Nigeria)

Article Information

DOI: 10.47772/IJRISS.2026.1026EDU0215

Subject Category: Education

Volume/Issue: 10/26 | Page No: 2636-2643

Publication Timeline

Submitted: 2026-04-15

Accepted: 2026-04-20

Published: 2026-05-06

Abstract

The study investigated the integration of virtual constructor technologies as pedagogical tools for enhancing experiential learning among building technology students in Nigerian tertiary institutions. The research pursued three objectives: identifying the major software applications necessary for experiential learning, determining effective strategies for their acquisition and implementation, and examining their impact on student learning outcomes. A survey research design was employed. The study population comprised 65 building technology lecturers from federal polytechnics in Nigeria. A structured questionnaire, developed from a literature review and validated by experts, was administered to the respondents. The instrument achieved a Cronbach's alpha reliability coefficient of 0.86. Data analysis utilized mean ratings for research questions and a t-test for hypothesis testing at the 0.05 significance level. The study identified a hierarchical taxonomy of software essential for comprehensive experiential learning, including Autodesk Revit with BIM 360 integration and ArchiCAD /SimPro software for design, Navisworks Manage for 4D sequencing, and Synchro Pro and Revizto for time-based construction planning. The study reveals that effective acquisition of this software requires strategic institutional investment in hardware, adoption of cloud-based educational licensing and open sourcing of hardware by students, and structured curriculum integration. The findings further confirmed that these virtual constructor technologies significantly enhance students' practical comprehension and industry preparedness compared to traditional methods. The study recommended that the National Board for Technical Education (NBTE) revise the building technology curriculum benchmarks to mandate the integration of these software applications, specifying minimum competencies for programme accreditation to ensure graduates meet contemporary industry demands.

Keywords

Virtual constructor, artificial intelligence, building simulation, experiential learning, building technology

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