Effectiveness of MyEduSpace: An AI-Driven Integrated Digital Learning Platform for Teaching and Learning in TVET

Authors

Faridah Shariyah binti Sharuddin

Ledang Community College (Malaysia)

Article Information

DOI: 10.47772/IJRISS.2026.100600076

Subject Category: Education

Volume/Issue: 10/6 | Page No: 1056-1063

Publication Timeline

Submitted: 2026-05-20

Accepted: 2026-05-25

Published: 2026-06-17

Abstract

Lecturers and students today use many separate digital applications for notes, quizzes and group work. Switching between these tools makes a lesson harder to manage and reduces focus. This study evaluates the effectiveness of MyEduSpace, an AI-driven digital learning platform that brings several educational applications, such as ChatGPT, Canva, NotebookLM, Kahoot!, Wordwall and Padlet, together in one online space built on Google Sites. The platform was developed to make learning easier to follow, reduce the use of paper, and support a more learner-centred approach in a Technical and Vocational Education and Training (TVET) setting. A quantitative study combining a survey and a pre-test/post-test was carried out. A five-point Likert questionnaire was answered by 160 respondents: 100 community college students who used the platform in class and 60 community participants who used it in entrepreneurship and skills workshops. Learning outcomes were measured for 12 students. Data were analysed using SPSS, and learner engagement was also observed during the sessions. The results showed a high level of user satisfaction (M = 4.45), with the highest scores for ease of use (M = 4.60) and interactivity (M = 4.55). Student performance improved clearly, with the average score rising from 55.83% before the lessons to 87.50% after, a statistically significant gain (t(11) = 20.45, p < .001) with a large effect size. Observation also showed more active participation and two-way interaction. The study concludes that MyEduSpace improves engagement, understanding and teaching efficiency for both students and community learners, and shows strong potential as a model for digital education that supports Sustainable Development Goal 4 and national TVET digital goals.

Keywords

Digital Learning Platform, Artificial Intelligence in Education, Gamification, TVET, Academic Achievement.

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