Language Learning in Virtual World: Integrating Metaverse to Strengthen Skills in National Language a Course

Authors

Amy Liew Xiu Jie

Faculty of Business and Management, Universiti Teknologi MARA Cawangan Kelantan (Malaysia)

Nurul Aisyah Kamrozzaman

Faculty of Business and Management, Universiti Teknologi MARA Cawangan Kelantan (Malaysia)

Article Information

DOI: 10.47772/IJRISS.2025.925ILEIID000070

Subject Category: Education

Volume/Issue: 9/25 | Page No: 403-410

Publication Timeline

Submitted: 2025-09-23

Accepted: 2025-09-30

Published: 2025-11-06

Abstract

The development of immersive technologies such as metaverse has opened new opportunities for language education in strengthening students to master the four language skills such as listening, speaking, reading, and writing skills. This concept paper will introduce a learning innovation through a metaverse platform, specifically for National Language A course in Private Higher Education Institutions (PHEIs). The innovation through interactive virtual environments with scenario-based learning activities that allow students experience more realistic, and meaningful language contexts. The key features of this innovation include providing collaborative virtual classrooms, simulations of real-world communication scenarios, and opportunities for social interaction through personalized avatars to students’ learning process. In addition, the implementation of metaverse technology is expected to yield positive impacts such as enhance language proficiency, communication confidence, and students’ digital literacy. This innovation was not only aligned with the objectives of national language education but also strengthens students’ 21st-century skills, which enable them to compete and adapt in technology-driven learning and communication environments. Therefore, this project holds the potential to serve as a reference on the idea for integrate immersive technologies in language teaching.

Keywords

Immersive learning, Language skills, Metaverse

Downloads

References

1. Aydın, S. (2022). The metaverse in foreign language learning: A theoretical framework. Journal of Language and Linguistic Studies, 17, 53-68. [Google Scholar] [Crossref]

2. Chen, B., Wang, Y., & Wang, L. (2022). The effects of virtual reality-assisted language learning: A meta-analysis. Sustainability, 14(6), 3147. [Google Scholar] [Crossref]

3. Deci, E. L., & Ryan, R. M. (2012). Self-determination theory. Handbook of theories of social psychology, 1(20), 416-436. [Google Scholar] [Crossref]

4. Dede, C. (2009). Immersive interfaces for engagement and learning. Science, 323(5910), 66–69. [Google Scholar] [Crossref]

5. Fang, T. S., Kasdan, J., & Mat Noor, S. F. (2022). ‘Eja²BM’, Inovasi Gamifikasi Dalam Pengajaran Ejaan Bahasa Melayu. ASEAN Journal of Teaching & Learning in Higher Education, 14(2). [Google Scholar] [Crossref]

6. Fitria, T. N. (2021). Creating sensation of learning in classroom: using'Gather Town'Platform video game-style for virtual classroom. Education and Human Development Journal, 6(2), 30-43. [Google Scholar] [Crossref]

7. Gatanagayan, T., & bte Amzah, F. (2021). Modul Kadimel: Reka Bentuk Pembangunan Modul Pembelajaran Kosa Kata Yang Lebif Afdal. Malaysian Journal of Social Sciences and Humanities (MJSSH), 6(12), 109-124. [Google Scholar] [Crossref]

8. Hussain, S., Meehan, K., & Qadir, J. (2024). Metaverse in education: opportunities and challenges. In Frontiers in Education (Vol. 9, p. 1411841). Frontiers Media SA. [Google Scholar] [Crossref]

9. Ibrahim, N. N. N., Hui, Z. X., & Ibrahim, N. N. L. N. (2022). Drama in education for Chinese language class and its effectiveness on non-native speakers in Malaysia. INNOVATING EDUCATION FOR A BETTER TOMORROW, 656. [Google Scholar] [Crossref]

10. Islam, M. Z., & Wang, G. (2025). Avatars in the educational metaverse. Visual Computing for Industry, Biomedicine, and Art, 8(1), 15. [Google Scholar] [Crossref]

11. Jaaffar, A., & Adnan, M. (2023). Exploring the use of metaverse platforms to enhance computational thinking among Malaysian undergraduates. International Journal of Learning, Teaching and Educational Research, 22(8), 108–124. [Google Scholar] [Crossref]

12. Jie, A. L. X., & Kamrozzaman, N. A. (2025a). Model Pengajaran dan Pembelajaran (PDP) Metasemesta: Inovasi Dalam Kursus Bahasa Kebangsaan A. International Journal of Advanced Research in Education and Society (IJARES), Vol 7, No4, 276-288. https://mysitasi.mohe.gov.my/uploads/get-media-file?refId=a3bc263d-8a3d-4792-a789-28f25e0708e0 [Google Scholar] [Crossref]

13. Jie, A. L. X., & Kamrozzaman, N. A. (2025b). Revolusi Metasemesta: Implikasiteknologi Disruptif Terhadap Landskap Pendidikan Masa Depan. International Journal Of Education, Psychology And Counselling (Ijepc), Volume 10 (Issue 60), 34–48. https://gaexcellence.com/ijepc/article/view/6159/5643 [Google Scholar] [Crossref]

14. Kamaruddin, K., Bakar, M. A., & Aziz, N. I. (2025). Strategi Pengajaran Dan Pembelajaran Bahasa Arab Bagi Pelajar Diploma Pengajian Islam Di Unishams: Analisis Pendekatan Interaktif Dan Teknologi. Education, 7(24), 1166-1182. [Google Scholar] [Crossref]

15. Kaplan-Rakowski, R., & Gruber, A. (2023). The impact of high-immersion virtual reality on foreign language anxiety. Smart Learning Environments, 10(1), 46. [Google Scholar] [Crossref]

16. Lee, S. M. (2023). Second language learning through an emergent narrative in a narrative-rich customizable metaverse platform. IEEE Transactions on Learning Technologies, 16(6), 1071-1081. [Google Scholar] [Crossref]

17. Lim, C. P., Wang, L., & Graham, C. (2022). Metaverse for language learning: Potentials, frameworks, and future directions. Educational Technology Research and Development, 70, 1245–1262. [Google Scholar] [Crossref]

18. Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486-497. [Google Scholar] [Crossref]

19. Nayan, N. M., Ali, N. M., Salim, M. H. M., & Azmi, M. K. (2024). Kajian Penerokaan Teknologi Realiti Maya (Vr) Dalam Kalangan Guru Dan Murid Sekolah Di Perlis. Management, 9(36), 163-176. [Google Scholar] [Crossref]

20. Nordin, F. N. A. (2025). Penggunaan Virtual Reality dalam pembelajaran bahasa Arab/Dr. Fitri Nurul’ain Nordin. Epitome of Nature (EON), 26-29. [Google Scholar] [Crossref]

21. Pythaverse. (2023). Southeast Asia’s first educational metaverse, Pythaverse launches at Malaysian forum, specialises in robotics-powered STEM learning. Pythaverse News. https://pythaverse.net/httpseducationtvetcomsoutheast-asias-first-educational-metaverse-pythaverse-launches-at-malaysian-forum-specialises-in-robotics-powered-stem-learning [Google Scholar] [Crossref]

22. Rohi, M. P., & Nurhayati, L. (2024). Multimodal learning strategies in secondary EFL education: Insights from teachers. Voices of English Language Education Society, 8(2). [Google Scholar] [Crossref]

23. Safaruddin, S., Salsabila, Z. P., & Juhaeni, J. (2024). Peran Gather Town dalam Media Pembelajaran Interaktif Pada Peserta Didik Sekolah Dasar di Era Metaverse. Journal of Instructional and Development Researches, 4(1), 38-45. [Google Scholar] [Crossref]

24. Samboteng, L., & Kasmad, M. R. (2024). Exploring The Sustainability And Scalability Of Massive Open Online Courses (Moocs) In Developing Countries: Challenges And Opportunities. In Proceeding of the International Conference on Innovation in Open and Distance Learning (Vol. 5, pp. 195-216). [Google Scholar] [Crossref]

25. Shadiev, R., Wang, X., & Shen, S. (2025). Effects of immersion and interactive strategies on students’ intercultural competence in virtual learning environments. Education and Information Technologies, 30(5), 5883-5919. [Google Scholar] [Crossref]

26. Shamsudin, N. M., Ladisma, M., Anuar, R., & Kamal, A. A. (2023). Closing The Divide: Insights into Cloud-Based Learning for Students in Rural Areas. e-BANGI Journal, 20(4). [Google Scholar] [Crossref]

27. Syafri, N., & Ramli, S. (2023). Penggunaan Kaedah Inovasi Sambung dan Baca Bahasa Arab (SaBBAr) dalam Meningkatkan Kemahiran Membaca Perkataan Bahasa Arab Murid di Sekolah Rendah: The Use of an Innovative Method of ‘Continue and Read Arabic’(Sabbar) in Improving the Skills of Reading Arabic Words in Primary Schools. Afaq Lughawiyyah, 1(2), 295-309. [Google Scholar] [Crossref]

28. Tabowei, A. (2021). Technology enhanced learning: A case study of the potentials of mobile technologies in Nigerian college of education (Doctoral dissertation, University of the West of England). [Google Scholar] [Crossref]

29. Van der Meer, N., van der Werf, V., Brinkman, W. P., & Specht, M. (2023). Virtual reality and collaborative learning: A systematic literature review. Frontiers in Virtual Reality, 4, 1159905. [Google Scholar] [Crossref]

30. Wei, Z., Liao, J., Lee, L. H., Qu, H., & Xu, X. (2025). Towards Enhanced Learning through Presence: A Systematic Review of Presence in Virtual Reality Across Tasks and Disciplines. arXiv preprint arXiv:2504.13845. [Google Scholar] [Crossref]

Metrics

Views & Downloads

Similar Articles