Beyond Gamification: A Corporate Lifecycle Simulation Model for Experiential Learning in Company Law Education

Authors

Hartinie Abd Aziz

Faculty of Law and International Relations, Universiti Sultan Zainal Abidin (Malaysia)

Zuhairah Ariff Abd Ghadas

Faculty of Law and International Relations, Universiti Sultan Zainal Abidin (Malaysia)

Mohd Shahril Nizam Md Radzi

Faculty of Law, Universiti Kebangsaan Malaysia (Malaysia)

Mohd Asmadi Mohd Angsor

Johor Business School, Universiti Tun Hussein Onn (Malaysia)

Iyllyana Che Rosli

Faculty of Law and International Relations, Universiti Sultan Zainal Abidin (Malaysia)

Shariffah Nuridah Aishah Syed Nong Mohamad

Faculty of Law and International Relations, Universiti Sultan Zainal Abidin (Malaysia)

Raja Madihah Raja Alias

Faculty of Law and International Relations, Universiti Sultan Zainal Abidin (Malaysia)

Article Information

DOI: 10.47772/IJRISS.2026.100600594

Subject Category: Education

Volume/Issue: 10/6 | Page No: 8506-8519

Publication Timeline

Submitted: 2026-06-10

Accepted: 2026-06-15

Published: 2026-06-30

Abstract

Traditional company law education is often characterised by fragmented and doctrine-centred teaching approaches that limit students’ ability to connect legal principles with real-world corporate practice. To address this challenge, this study introduces a corporate lifecycle simulation model that transforms company law teaching into a continuous, experiential learning environment. The model enables students to establish and manage a simulated company throughout the semester as they progress through key stages of the corporate lifecycle, including company formation, share capital management, maintenance of capital, directors’ duties, members’ remedies, corporate rescue, and winding up.
This study evaluates the implementation of the simulation among undergraduate law students enrolled in a company law course. Data were collected through a survey involving 90 students and supported by reflective learning activities conducted throughout the simulation. The findings indicate that the model enhanced students’ understanding of company law concepts, strengthened legal problem-solving abilities, improved teamwork and communication skills, and facilitated the application of legal principles in realistic corporate contexts. Students also reported high levels of engagement and perceived the simulation as more effective than conventional lecture-based learning. The incorporation of a human-first AI-assisted reflective learning approach further encouraged independent reasoning while supporting deeper analysis and reflection.
The study argues that the innovation extends beyond conventional gamification by providing a longitudinal and authentic corporate learning experience that mirrors the lifecycle of a real company. The Corporate Lifecycle Simulation Model offers a practical framework for promoting experiential learning and developing future-ready competencies in company law education.

Keywords

Company Law Education; Corporate Simulation; Experiential Learning; Gamification; Legal Education; AI-Assisted Learning.

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