Enhancing Students’ Conceptual Understanding of Nucleic Acids through the “Nuclequest” Board Game
Authors
Mindanao State University-Iligan Institute of Technology (Philippines)
Mindanao State University-Iligan Institute of Technology (Philippines)
Article Information
DOI: 10.47772/IJRISS.2025.91100530
Subject Category: Education
Volume/Issue: 9/11 | Page No: 6781-6791
Publication Timeline
Submitted: 2025-12-07
Accepted: 2025-12-14
Published: 2025-12-22
Abstract
Teaching abstract biochemistry concepts, particularly nucleic acids, remains a persistent challenge for educators. To address this, the study developed NucleQuest, a game-based instructional board game, and evaluated its effectiveness in improving students’ conceptual understanding. Specifically, the study examined changes in learners’ pretest and posttest scores and gathered their perceptions of the intervention. A one-group pretest–posttest design was employed with 31 second-year BS Biology students. Participants completed a pretest, engaged in several NucleQuest sessions, and subsequently took a posttest and perception survey. The board game integrated key concepts on nucleotides, DNA, RNA, and protein synthesis through interactive tasks designed to promote engagement and active learning. Findings showed a marked improvement in conceptual understanding, with pretest scores (M = 13.74, SD = 3.23; Very Low) increasing to posttest scores (M = 26.65, SD = 2.72; Very High). The Wilcoxon Signed-Rank Test confirmed a significant difference between the two sets of scores (Z = –4.868, p < .000). Students also reported positive perceptions, noting that the activity was enjoyable, helped them concentrate, and allowed them to feel more in control of their learning. The study concluded that NucleQuest was an effective supplementary tool for teaching nucleic acids. Its game-based format enhanced engagement, supported conceptual understanding, and offered an alternative instructional strategy for addressing complex biochemistry topics.
Keywords
Biochemistry, Board-game, Conceptual Understanding
Downloads
References
1. Chen, C.-W. (2025). Low-tech serious games in higher education: bridging the digital divide and enhancing student thinking and performance. Humanities and Social Sciences Communications, 12(1). https://doi.org/10.1057/s41599-024-04341-2 [Google Scholar] [Crossref]
2. Huber, S. E., Cortez, R., Kiili, K., Lindstedt, A., & Ninaus, M. (2023). Game elements enhance engagement and mitigate attrition in online learning tasks. Computers in Human Behavior, 149, 107948. https://doi.org/10.1016/j.chb.2023.107948 [Google Scholar] [Crossref]
3. Kiernan, N., Manches, A., & Seery, M. K. (2024). Resources for Reasoning of Chemistry Concepts: Multimodal Molecular Geometry. Chemistry Education. Research and Practice. https://doi.org/10.1039/d3rp00186e [Google Scholar] [Crossref]
4. King, J., Marcus, T., & Markant, J. (2023). Individual differences in selective attention and engagement shape students’ learning from visual cues and instructor presence during online lessons. Scientific Reports, 13(1). https://doi.org/10.1038/s41598-023-32069-7 [Google Scholar] [Crossref]
5. Knapp, T. R. (2016). Why Is the One-Group Pretest–Posttest Design Still Used? Clinical Nursing Research, 25(5), 467–472. https://doi.org/10.1177/1054773816666280 [Google Scholar] [Crossref]
6. Kopecki‐Fjetland, M. A., & Steffenson, M. (2021). Design and implementation of active learning strategies to enhance student understanding of foundational concepts in biochemistry. Biochemistry and Molecular Biology Education, 49(3), 446–456. https://doi.org/10.1002/bmb.21498 [Google Scholar] [Crossref]
7. Mohd Kamal Othman, & Sim Kah Ching. (2024). Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning. Education and Information Technologies. https://doi.org/10.1007/s10639-024-12818-5 [Google Scholar] [Crossref]
8. Offerdahl, E. G., Arneson, J. B., & Byrne, N. (2017). Lighten the Load: Scaffolding Visual Literacy in Biochemistry and Molecular Biology. CBE—Life Sciences Education, 16(1), es1. https://doi.org/10.1187/cbe.16-06-0193 [Google Scholar] [Crossref]
9. Pokojná, H., Barbora Kozlíková, Berry, D., Kriglstein, S., & Katarína Furmanová. (2023). Seeing the unseen: Comparison study of representation approaches for biochemical processes in education. PloS One, 18(11), e0293592–e0293592. https://doi.org/10.1371/journal.pone.0293592 [Google Scholar] [Crossref]
10. Quillin, K., & Thomas, S. (2015). Drawing-to-Learn: A Framework for Using Drawings to Promote Model-Based Reasoning in Biology. CBE—Life Sciences Education, 14(1), es2. https://doi.org/10.1187/cbe.14-08-0128 [Google Scholar] [Crossref]
11. Sayadi, D., & Pangandaman, H. (2025). Technology-Enhanced Science Teaching for 21st-Century Learning: A Systematic Review of Evidence-Based Strategies and Their Alignment with SDG 4. Jurnal Pendidikan IPA Indonesia, 14(3). https://doi.org/10.15294/jpii.v14i3.29379 [Google Scholar] [Crossref]
12. Sholahudin, N. P., Shofa Nabilah, Nimas Ayu Lestari, Adi Rahmat, Nanang Winarno, & Yanti Hamdiyati. (2024). Exploring the Correlation between Motivation and Self-Regulation in Science Learning among Junior High School Students: A Case Study. Unnes Science Education Journal, 13(1), 20–32. https://doi.org/10.15294/usej.v13i1.593 [Google Scholar] [Crossref]
13. Spencer, D., McKeown, C., Tredwell, D., Huckaby, B., Wiedner, A., Dums, J. T., Cartwright, E. L., Potts, C. M., Sudduth, N., Brown, E., Albright, P., Arnav Jhala, & Srougi, M. C. (2024). Student experiences with a molecular biotechnology course containing an interactive 3D immersive simulation and its impact on motivational beliefs. PLoS ONE, 19(7), e0306224–e0306224. https://doi.org/10.1371/journal.pone.0306224 [Google Scholar] [Crossref]
14. Terrell, C. R., Nickodem, K., Bates, A., Kersten, C., & Mernitz, H. (2020). Game‐based activities targeting visual literacy skills to increase understanding of biomolecule structure and function concepts in undergraduate biochemistry. Biochemistry and Molecular Biology Education, 49(1), 94–107. https://doi.org/10.1002/bmb.21398 [Google Scholar] [Crossref]
15. View of Difficulties in learning biochemistry: Case of 1st year medical students, Tangier. (2025). Labosfor.com. https://jett.labosfor.com/index.php/jett/article/view/1122/866 [Google Scholar] [Crossref]
16. Wang, L.-H., Chen, B., Hwang, G.-J., Guan, J.-Q., & Wang, Y.-Q. (2022). Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis. International Journal of STEM Education, 9(1). https://doi.org/10.1186/s40594-022-00344-0 [Google Scholar] [Crossref]
Metrics
Views & Downloads
Similar Articles
- Assessment of the Role of Artificial Intelligence in Repositioning TVET for Economic Development in Nigeria
- Teachers’ Use of Assure Model Instructional Design on Learners’ Problem Solving Efficacy in Secondary Schools in Bungoma County, Kenya
- “E-Booksan Ang Kaalaman”: Development, Validation, and Utilization of Electronic Book in Academic Performance of Grade 9 Students in Social Studies
- Analyzing EFL University Students’ Academic Speaking Skills Through Self-Recorded Video Presentation
- Major Findings of The Study on Total Quality Management in Teachers’ Education Institutions (TEIs) In Assam – An Evaluative Study