Enhancing Grade 7 Students’ Grammar Skills through Subject-Verb Agreement Mastery with Click, Play, Learn (CPL)
Authors
Student Intern, Misamis University, Misamis Occidental (Philippines)
Faculty, Labo National High School, Misamis Occidental (Philippines)
Faculty, Misamis Universit, Misamis Occidental (Philippines)
Article Information
DOI: 10.47772/IJRISS.2025.91100653
Subject Category: Education
Volume/Issue: 9/11 | Page No: 8367-8379
Publication Timeline
Submitted: 2025-12-19
Accepted: 2025-12-25
Published: 2025-12-30
Abstract
Grammar is important in developing students' communication skills and ensuring language accuracy. However, despite its significance, many learners perceive grammar as uninteresting or difficult, often leading to poor mastery of key concepts. This study examined the effectiveness of Click, Play, Learn (CPL), a gamified learning approach focused on subject-verb agreement in enhancing the grammar skills of Grade 7 students during the school year 2024–2025 at a public school in Ozamiz City. The study employed a classroom-based action research design and involved 29 students selected through purposive sampling. Data were collected using a researcher-made questionnaire. To interpret and analyze the results, the study used various statistical tools, including the mean, standard deviation, and t-test.The study found that students’ grammar skills in subject–verb agreement were below expectations before the use of Click, Play, Learn (CPL). After implementing CPL, their mastery of subject–verb agreement reached a very satisfactory level. Therefore, there was a highly significant improvement in students’ grammar skills before and after using the CPL intervention. The significant improvement in students’ grammar skills after the use of CPL affirms its impact as a teaching strategy. Teachers may implement interactive, game-based, and student-centered approaches to grammar instruction. These strategies allow learners to practice subject-verb agreement and other grammar concepts in meaningful and enjoyable ways, promoting long-term mastery
Keywords
Click, Play, Learn (CPL), English, gamification, grammar, mastery, subject- verb agreement
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References
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