Improving Grade 7 Students’ Mastery and Retention of Aquaculture Concepts through All-Round Bingo
Authors
Ilocos Norte Regional School of Fisheries DepEd – Schools Division of Laoag City (Philippines)
Article Information
DOI: 10.47772/IJRISS.2026.10100460
Subject Category: Education
Volume/Issue: 10/1 | Page No: 5919-5926
Publication Timeline
Submitted: 2026-01-29
Accepted: 2026-02-04
Published: 2026-02-13
Abstract
Aquaculture education equips learners with essential skills for personal growth and future careers, yet many continue to struggle with low mastery and poor retention of key concepts, limiting their understanding and overall performance in the subject. This study aimed to address the challenges of low mastery and retention of aquaculture concepts among Grade 7 students by employing the All-Round Bingo. A quasi-experimental pretest–posttest nonequivalent group design was utilized, and data were collected through testing. The study involved thirty-eight (38) purposively selected Grade 7 students who were equally divided into two groups. The control group received traditional instruction, while the experimental group engaged in the All-Round Bingo. Mean scores, frequency counts, and paired t-tests were used to analyze students’ levels of mastery and retention. Results showed that the experimental group’s mean score increased from 12.60 in the pretest to 25.40 in the posttest, while the control group improved from 10.50 to 20.30. Statistical analysis revealed a significant difference in favor of the experimental group (t = −4.91, p = < 0.001), indicating a greater improvement in mastery and retention of aquaculture concepts. These findings suggest that integrating game-based strategies such as All-Round Bingo can help guide teaching strategies, curriculum planning, and instructional practices in aquaculture and science education. It is recommended that the All-Round Bingo be adopted by aquaculture teachers in the Schools Division of Laoag City.
Keywords
All-Round Bingo, Mastery, Retention, Aquaculture Concepts, Game-Based Teaching, Interactive Learning
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