The Understanding of Teaching Games for Understanding (Tgfu) Towards Learning Motivation and Motor Skills Among Physical and Health Education Students in Local University in Puncak Alam
Authors
Nur Alia ‘Qistina Binti Izuan Izam
Faculty of Physical and Health Education, MARA University of Technology (Malaysia)
Faculty of Physical and Health Education, MARA University of Technology (Malaysia)
Article Information
DOI: 10.47772/IJRISS.2026.10200137
Subject Category: Physical and Health Education
Volume/Issue: 10/2 | Page No: 1796-1810
Publication Timeline
Submitted: 2026-02-06
Accepted: 2026-02-13
Published: 2026-02-26
Abstract
This study discusses the cognition of Teaching Games for Understanding (TGFU) and its connection with learning motivation and motor skills among Physical and Health Education students in a local university located in Puncak Alam. Basing their theories on constructivist learning theory and Self-Determination Theory, past research has identified that TGFU is a method that is effective as student-centered, game-based learning where students show more engagement, intrinsic motivation and application of skills compared to traditional techniquebased pedagogy. A quantitative cross sectional research design was used to collect data in structured questionnaires based on the Intrinsic Motivation Inventory (IMI) and self-reported motor skills tests. The number of undergraduates that were involved in the study was 231 and descriptive statistics and Pearson correlation were used to analyze the data. The results indicated that there were significant positive correlations between TGFUrelated learning situations and the significant aspects of intrinsic motivation including enjoyment, perceived competence, effort, perceived value, challenge, and performance satisfaction and weak or negative associations with perceived pressure. Moreover, TGFU was also strongly linked with the gains of various motor skills such as running, jumping, throwing, balance, coordination, speed and agility, which shows that cognitive and physical learning is improved by the knowledge of game tactics and in decision-making. Overall, the results demonstrate that TGFU is an effective tool to facilitate the development of meaningful learning, increased motivation, and motor skills development in physical education and may be valuable in improving the curriculum and teaching methods in higher education settings.
Keywords
Teaching Games for Understanding (TGFU), Self-Determination Theory, Intrinsic Motivation, Motor Skills, Physical Education
Downloads
References
1. Butler, J. (2005). Teaching games for understanding: Theory, research, and practice. Human Kinetics. Casey, A., & MacPhail, A. (2018). Adopting a models-based approach to teaching physical education. Physical Education and Sport Pedagogy, 23(3), 294–310. https://doi.org/10.1080/17408989.2018.1429588 [Google Scholar] [Crossref]
2. Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). Sage Publications. [Google Scholar] [Crossref]
3. Cronbach, L. J. (1956). Construct validity in psychological tests. Psychological Bulletin, 52(4), 281–302. https://conservancy.umn.edu/handle/11299/184279 [Google Scholar] [Crossref]
4. Deci, E. L., & Ryan, R. M. (2013). Intrinsic motivation and self-determination in human behavior. Springer. [Google Scholar] [Crossref]
5. Gabbard, C. (2021). Lifelong motor development (8th ed.). Wolters Kluwer. [Google Scholar] [Crossref]
6. Harvey, S., & Jarrett, K. (2014). A review of the game-centred approaches to teaching and coaching literature since 2006. Physical Education and Sport Pedagogy, 19(3), 278–300. https://doi.org/10.1080/17408989.2012.754005 [Google Scholar] [Crossref]
7. Harvey, S., Gil-Arias, A., & Claver, F. (2020). Effects of teaching games for understanding on tactical knowledge development in middle school physical education. Journal of Physical Education and Sport, 20(3), 1509–1516. https://doi.org/10.7752/jpes.2020.03189 [Google Scholar] [Crossref]
8. Harvey, S., Pill, S., Hastie, P., & Wallhead, T. (2020). Physical education teachers’ perceptions of the sport education model. Physical Education and Sport Pedagogy, 25(1), 1–12. https://doi.org/10.1080/17408989.2020.1752650 [Google Scholar] [Crossref]
9. Hopper, T. (2001). Teaching games for understanding: What does that look like and how does it improve skill learning and game playing? University of Victoria. https://web.uvic.ca/~thopper/WEB/articles/JTPE/TGFU.htm [Google Scholar] [Crossref]
10. Hopper, T. (2002). Teaching games for understanding: The importance of student emphasis over content emphasis. Journal of Physical Education, Recreation & Dance, 73(7), 44–48. https://doi.org/10.1080/07303084.2002.10607847 [Google Scholar] [Crossref]
11. Kirk, D. (2010). Physical education futures. Routledge. [Google Scholar] [Crossref]
12. Light, R., & Curry, C. (2021). Game sense for teaching and coaching. Routledge. [Google Scholar] [Crossref]
13. Light, R., & Fawns, R. (2003). Knowing the game: Integrating speech and action in games teaching through TGfU. Quest, 55(2), 161–176. https://doi.org/10.1080/00336297.2003.10491797 [Google Scholar] [Crossref]
14. Light, R., Quay, J., Harvey, S., & Mooney, A. (2014). Contemporary developments in games teaching. Routledge. [Google Scholar] [Crossref]
15. McAuley, E., Duncan, T., & Tammen, V. V. (1989). Psychometric properties of the intrinsic motivation inventory. Research Quarterly for Exercise and Sport, 60(1), 48–58. https://doi.org/10.1080/02701367.1989.10607413 [Google Scholar] [Crossref]
16. Metzler, M. W., & Colquitt, G. (2021). Instructional models for physical education (3rd ed.). Routledge. https://doi.org/10.4324/9781003081098 [Google Scholar] [Crossref]
17. Pill, S. (2020). Perspectives on the implementation of game sense pedagogy in Australian physical education. Journal of Teaching in Physical Education, 39(1), 98–107. [Google Scholar] [Crossref]
18. Podsakoff, P. M., MacKenzie, S. B., & Podsakoff, N. P. (2016). Recommendations for creating better concept definitions. Organizational Research Methods, 19(2), 159–203. https://doi.org/10.1177/1094428115624965 [Google Scholar] [Crossref]
19. Richardson, V. (1997). Constructivist teaching and teacher education. In V. Richardson (Ed.), Constructivist teacher education (pp. 3–14). Falmer Press. [Google Scholar] [Crossref]
20. Syamsuar, S., Zen, Z., & Reflianto. (2020). Effect of the teaching games for understanding method on students’ motivation and physical fitness. Proceedings of the 1st International Conference of Physical Education (ICPE 2019). https://doi.org/10.2991/assehr.k.200805.076 [Google Scholar] [Crossref]
21. Stolz, S., & Pill, S. (2014). Teaching games and sport for understanding. European Physical Education Review, 20(1), 36–71. https://doi.org/10.1177/1356336X13496001 [Google Scholar] [Crossref]
22. W. H. Cook, H. D., Food and Nutrition Board, & Institute of Medicine. (2013). The effectiveness of physical activity and physical education policies and programs. National Academies Press. https://www.ncbi.nlm.nih.gov/books/NBK201508/ [Google Scholar] [Crossref]