Game-Based Learning, Algebra Achievement, and Student Engagement: A Mixed-Methods Study in Secondary Education

Authors

Komal Gagare

MIT School of Education and Research, MIT Art Design and Technology University, Pune (India)

Priya Singh

MIT School of Education and Research, MIT Art Design and Technology University, Pune (India)

Ashok Todmal

MIT College of Management, MIT Art Design and Technology University, Pune (India)

Article Information

DOI: 10.51244/IJRSI.2026.1307000290

Subject Category: Education

Volume/Issue: 13/7 | Page No: 3927-3943

Publication Timeline

Submitted: 2026-08-02

Accepted: 2026-08-07

Published: 2026-08-14

Abstract

Game-based learning (GBL) has emerged as a transformative pedagogical strategy that fosters student engagement, motivation, and cognitive development. A mixed-methods approach was employed, involving classroom interventions, student feedback surveys, and academic performance data from a select group of secondary school learners. The findings reveal that game-based educational practices not only enhance conceptual understanding but also improve problem-solving skills, collaboration, and sustained interest in learning. The study positions GBL as a sustainable instructional model that can be effectively integrated into mainstream curricula, especially in contexts requiring inclusive and engaging pedagogies. By aligning digital innovations with sustainable education frameworks, this research contributes to the discourse on policy and practice transformation in secondary education.

Keywords

Game-based learning, GBL, Secondary Education, Algebra Achievement, SDG 4

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