The Impact of Gaming on English Language Learning Among University Students

Authors

Muhammad Iman Marhalim

Akademi Pengajian Bahasa, Universiti Teknologi MARA (Malaysia)

Wardah Ismail

Akademi Pengajian Bahasa, Universiti Teknologi MARA (Malaysia)

Doreen Azlina Ab.Rahman

Akademi Pengajian Bahasa, Universiti Teknologi MARA (Malaysia)

Article Information

DOI: 10.47772/IJRISS.2026.102100090

Subject Category: Education

Volume/Issue: 10/21 | Page No: 1061-1069

Publication Timeline

Submitted: 2026-07-10

Accepted: 2026-07-15

Published: 2026-07-25

Abstract

Video games have become one of the world’s most popular forms of entertainment, attracting many people including teenagers and young adults. However, there has been a lack of research regarding video game usage in language learning among university students particularly UiTM students. This study aims to investigate the impact of video games on learning the English language among university students specifically targeting LG240 students from Universiti Teknologi MARA (UiTM), Shah Alam. The study used a quantitative method through an online questionnaire that was distributed to 54 students. The study aims to identify the video game genres that help improve English proficiency, students’ attitudes in learning English using games and their relationship. The findings showed that video game genres have no significance in improving language proficiency. However, students portrayed positive attitudes after playing video games, therefore, motivation and enjoyment are strongly related to students’ perception of language improvement. Despite this, distinct analysis methods are suggested to be used in future studies in order to strengthen the findings.

Keywords

(video games, language, learning, perception, motivation)

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